UNITY SUPPORTS HIGH-END 3D GAMES ON THE IPHONE

SAN FRANCISCO, CA– December 8th, 2008–  Unity Technologies, the 3D game development tool provider for creating console-quality games for the desktop and the Web, today announced that support for Apple’s iPhone/iPod Touch platform has been released and has been licensed by more than 200 companies.

“We’ve added great tools to Unity to make developing for the iPhone a really enjoyable experience,” said David Helgason, CEO of Unity Technologies.“Our customers are as excited about the iPhone as we are, and the ability to quickly develop high-quality games for the iPhone with the broad range of technical capabilities that Unity offers quality content is rapidly appearing.”

Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt— if you can think it, you will be able to build it.

Innovative Features in Unity iPhone

Live Preview

With the iPhone Remote, you can use an actual iPhone or iPod Touch to view and test your game live, right inside the Unity Editor. Just hit Play then test with iPhone in hand.

Seamless Publishing Workflow

Publishing a build for iPhone will create an entire, complete XCode project that just works. Press "Build and Run" in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches.

High Performance Scripting

JavaScript and C# scripts are compiled to native ARM assembler code during the build process. This gives an average performance increase of 20-40 times over interpreted languages.

Occlusion Culling

Everybody loves high performance. PVS-based occlusion culling enabled on the iPhone is perfect for squeezing maximum performance out of the iPhone.

Shader Emulation

Mimic the graphical capabilities of the iPhone right inside the Unity Editor for fast WYSIWYG prototyping without any surprises in the final output.

Combiner based shaders

Unity exposes the full multi-texture capabilities of the iPhone. All aspects of the iPhone graphics pipeline can be modified through Unity's easy to use shader language.

PRVTC Texture Compression

Save your multilayer Photoshop files and let Unity automatically compress your images with PRVTC Texture Compression. It's all automatic without a single required click. This greatly reduces memory usage and distribution size, and also improves rendering performance.

About Unity

Since its launch in 2005, Unity has enabled game developers of all sizes to get their game made faster and more efficiently across a variety of platforms.  With support of the iPhone platform, the Unity engine becomes platform agnostic and significantly expands the reach and capabilities of the tool.  As a fully supported deployment platform, developers can now use Unity to drive development of the best games to iPhone’s massive mobile market and beyond.

About Unity Technologies

Unity Technologies is a 3D game development tool provider, enabling the creation of totally dynamic online content that rivals the newest games on the console market.  Based in Copenhagen with an office in San Francisco, CA, Unity provides tools to game developers and creative visualization professionals alike to deliver the best 3D web content.  The Unity engine is currently being used by leading game developers, educational institutions and industry visionaries including:  Smashing Ideas, Trigger, Freeverse, Shockwave.com, NASA Jet Propulsion Laboratory, Flashbang Studios, ThreeMelons and Skyworks Technologies.  For more information, visit unity.3d.com.



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