A horror game that will question your sanity
United States & Portugal, July 1st, 2014 - 3DrunkMen, International Independent Game Development Team, has released its first game, “VANISH”, for Windows, Mac, & Linux desktop PCs.
Thrown into a Labyrinth for reasons unknown, you must roam through the darkness to find your escape. Do you have what it takes to get out alive? Or will you be another feast for the walls that seem to live?
VANISH isn't your typical maze horror, or even just a dynamic maze game; it's dynamically generated at run-time and continues to change while the player plays it. Each hall piece dynamically spawns with certain objects and events that dynamically spawn as well, which creates an ever changing game that no two players will ever experience exactly the same. With a possible burst of a pipe or idle creature waiting for you in the obscure halls, VANISH will test your sanity to the limit.
Initially released June 30th, 2013 as an Alpha, VANISH has grown to be a cult classic among Let's Players all over YouTube as well as Streamers on Livestream and Twitch. VANISH is all about immersing the player into the game using very little story and UI, but instead intensifying the ambiance through audio and visual cues.
"We wanted to make a game that not only scared the player, but confused them while doing so...and make it dynamic, so we as developers don't even know when things will happen." - Mark Lemmons - Artist
"I enjoy making video-games, and when I found a team with the same passion as me for adventure-horror games, I knew we could create something amazing like Vanish." - Vasco Torres - Programmer
"Is there anything we, as a team, could change to expand on this genre, even a little bit? These were questions that made the project challenging, and subsequently, fun for me." - Sean McSheehan - Animator
VANISH was made by 3DrunkMen, an international independent game development team with members from the US and Portugal, with creative help and support from others around the world along the way; coming together across great distances to make an entertaining game. Our goal was to make a game that would challenge us as developers in every way possible.
Where: IndieDB - available for free on Windows, Mac, or Linux.
When: Today, July 1, 2014
Press Kit : Screenshots, Logos, Font
System Requirements: Info listed on Giant Bomb
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