Var and the Vikings - Learn Artificial Intelligence Programming for Games

FOR IMMEDIATE RELEASE

Var and the Vikings

Var and the Vikings – Learn Artificial Intelligence Programming for Games

February 25, 2013 – Var and the Vikings is a fresh take on educational

gaming that teaches Artificial Intelligence through a platform game

with a twist. Players control one viking, and then use an artificial

intelligence interface to automate their Nordic teammates. Together

they smash through the invading steampunk hordes. The next generation

of potential game designers can use their newfound understanding of

AI to build their own games.

Fueled by the depressing state of educational games, Var and the

Vikings sets out to raise the bar. Brainworth CEO, Ben Sand, expounds

the need for high quality education games in a call to action that has

been endorsed as “a superb manifesto” by game designer, TED speaker

and New York Times best-selling author Jane McGonigal. [Ben Sand:

“Improving education is the most pressing moral issue we face.

Educational Games are the strongest answer to this challenge.”

The team has even attracted AAA talent for concept art from Cartel

Artists (Halo Reach, Assassin’s Creed: Revelations).

The United States spends over a $1 trillion a year on education ($800

Billion from public money alone). By contrast, only $21 Billion is

spent on video games. Meanwhile many students will spend more time

gaming than studying. Educational games that people actually want to

play are the most effective and affordable fixes for education

problems in the USA and beyond.

"It was a satisfying moment when our playtesters’ only complaint was

they wanted more levels! We’ve come to Kickstarter to turn our

playable prototype into a full game and hopefully show other people

that educational games can actually be fun,” says Sand.

The Kickstarter campaign for Var and the Vikings ends Sunday March 23,

2013. Visit the Kickstarter Page here

About Brainworth:

Brainworth was founded by Ben Sand in July 2010 in Sydney, Australia,

and was built up with CTO Dave Wilcox and CMO Leigh Harris. Their

first Kickstarter in 2012 focused on their experimental educational

game platform, and attracted international attention. Though the

funding goal was not achieved, Brainworth has learned important

lessons and has come back harder and stronger than ever, collaborating

in Europe and the United States with top educators, filmmakers and

game creators. Brainworth has won the support of the talented Cartel

Artists (Halo Reach, Assassin’s Creed).

Visit the Kickstarter Page here

 


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