FOR IMMEDIATE RELEASE
CHAPEL HILL, NC– April 8, 2008– Vicious Engine, a leading middleware solution developed by Vicious Cycle Software, has been selected by Frozen Codebase, a talented game studio composed of industry veterans responsible for Quake IV, Homeworld and Anarchy Online, to power their upcoming Xbox LIVE ® Arcade title Elements of Destruction. An engaging, frenetic game where players use the spectacularly destructive powers of nature to raze and blaze as they desire, Elements of Destruction also proves once again the Vicious Engine’s utility in quickly empowering game development teams to realize their interactive entertainment visions.
“Our experience with the Vicious Engine allowed us to bring Elements of Destruction to our audience far faster than we had thought possible,” said Ben Geisler, programmer and co-producer at Frozen Codebase.“Using the same middleware for an Xbox LIVE Arcade title as one might use for a full retail release helped our team adapt to the process quickly and easily.”
“We’ve worked closely with the team at Frozen Codebase to make sure that the Vicious Engine is optimized for Xbox LIVE Arcade,” said Eric Peterson, president and CEO of Vicious Cycle Software.“Elements of Destruction truly illustrates the versatility of the Vicious Engine and its capabilities.”
Elements of Destruction represents the latest entry in a growing list of diverse, genre-crossing titles that have been created using the Vicious Engine. The adaptable, easy-to-learn middleware has been used to design games of every style, including adventure/platformer games like Dead Head Fred and the best-selling Flushed Away, deeply addictive casual fare like Puzzle Quest: Challenge of the Warlords TM for PSP ® (PlayStation ® Portable), and even instructional/educational titles like Discover Babylon and INNOV8.
Vicious Cycle Software recently announced a new version of the company’s proven game engine, Ve2. Ve2 offers a suite of new and improved features on Xbox 360 ® video game and entertainment system from Microsoft and PLAYSTATION ® 3 computer entertainment system, including an updated lighting engine, an animation blending component, and modern pixel shader technology, all optimized for current platforms.
More information about the Vicious Engine and Ve2 is available at www.viciousengine.com.
About Vicious Cycle Software
Vicious Cycle Software, Inc., based in Chapel Hill, NC, is a premier developer of interactive entertainment software for PlayStation ® 2 computer entertainment system, PLAYSTATION ® 3 computer entertainment systems, PSP ® (PlayStation ® Portable) system, Xbox ® and Xbox 360 TM video game and entertainment systems from Microsoft, Wii TM from Nintendo, Nintendo GameCube TM Nintendo DS TM , and the PC. The company, founded in 2000, blazed onto the gaming scene with its debut title Robotech: Battlecry and continues to create titles for all age groups based on both licensed and original IP. Vicious Cycle Software, Inc. is also the developer of the Vicious Engine, a comprehensive and fully portable middleware solution for consoles, handhelds, and the PC. For more information, visit the company's web sites at www.viciouscycleinc.com, www.monkeybargames.com, and www.viciousengine.com.
About Frozen Codebase
Frozen Codebase is a game development company based in Green Bay, Wisconsin. Founded by industry veteran Ben Geisler and backed by venture capital from NEW Capital Fund, Frozen Codebase began Xbox 360 TM game production in early 2006 with a staff of industry veterans. Frozen Codebase shipped its first game, Screwjumper, in late 2007. Today the company is made up of multiple, agile teams and includes ex-members of Raven Software (Activision), Radical Entertainment (Vivendi), GarageGames, and others. Frozen Codebase is focusing on the casual and hardcore market and is authorized to work on PLAYSTATION ® 3, Xbox 360 TM and the Nintendo Wii TM . More information about Frozen Codebase may be found at www.frozencodebase.com.