Videos of the 2012 Summit are Now Available Online

Dallas, TX –(June 5,  2012) Game::Business:: Law Officials announced today that the annual summit will be held January 24-25, 2013 on the campus of Southern Methodist University in Dallas. In addition, a complete overview of the 2012 summit, featuring videos of the keynote and each session, is now available online at guildhall.smu.edu .

In its fifth year, the Game::Business::Law Summit, hosted by The Guildhall at SMU, SMU’s Dedman School of Law and The Center for American and International Law (CAIL), brings top game industry business development leaders, game developers, publishers, lawyers and members of the venture capital and financial industry from around the world to explore the core business trends and legal issues impacting the growth and future of the video game industry.

“We keep hearing from industry leaders that games take the law and finance where it has never been before,” says Dr. Peter Raad, executive director of The Guildhall at SMU.  “Gaming companies and publishers need to manage the demands of user-generated content, free speech, online ownership and new  ways to play, pay and publish games.  The legal, business and financial part of gaming is becoming as important as the development of the game itself. That is why SMU and CAIL are proud to sponsor this conference each year.”

If interest in speaking at the Game::Business::Law Conference next January, please contact Ron Jenkins, The Guildhall at SMU:  jenkinsr@smu.edu

The following speakers and panels from the 2012 Game::Business::Law Summit are now available online at guildhall.smu.edu :

Keynote Address

Ted Price, president and chief executive officer, Insomniac Games

Social Gaming Legal Issues’ Impact on Creative, Development and Business Success

Richard Hilleman, chief creative director, Electronic Arts

Carolyn Hoecker Luedtke, partner, Munger, Tolles & Olson LLP

Joseph Olin, executive director, International Digital Media & Arts Association

Paying and Playing

Mark Methenitis, corporate counsel, MetroPCS Wireless

Bryan Daley, corporate counsel, Boku, Inc.

Pietro Macchiarella, research analyst, Parks Associates

Marco Mereu, general counsel & vice-president, business development, Regan Mercantile, LLC

Steve Nix, general manager of Digital Distribution, GameStop

Open for Business: Are Government Incentives Working?

Peter E. Raad , founder and executive director , The Guildhall at SMU

Evan E. Fitzmaurice , director , Texas Film Commission

Jeff Patrick Pellegrin , executive director , Louisiana Digital Gaming Initiative, Inc.

Sean Thordsen , Law Office of Herman Thordson

The Year in Video Game Law

Xuan-Thao Nguyen, professor, SMU Dedman School of Law

W. Keith Robinson, assistant professor, SMU Dedman School of Law

Brown v. EMA/ESA: U.S. Supreme Court Stops California from Playing Games with the First Amendment

Christian Genetski, senior vice president and general counsel, Entertainment Software Association

The Ins and Outs of Venture Capital

M. David Burton, partner, Haynes & Boone, LLP

John Adler, general partner, Silver Creek Ventures

Matt Himelfarb, managing partner, Dallas Venture Partners

Chris Mayer, Night Owl Games

Mike Smith, president and co-founder, Cxion, Inc.

Scott Ticer, principal, Princeton Avenue Partners

Game Pitches in Action

Hall T. Martin, director, Texas Entrepreneur Network

Jason Asbahr, Monstrous Company

Sean Denton, chief technology officer, Cxion, Inc.

Chris Mayer, Night Owl Games

John Adler, general partner, Silver Creek Ventures

Matt Himelfarb, managing partner, Dallas Venture Partners

Zack Karlsson, vice president, Business Development & Digital Platforms, Capcom

David Stelzer, business affairs, CAA Games

Patrick Sweeney, ReedSmith LLP

The Guildhall at Southern Methodist University is one of the premier graduate video game education program in the US. Many of the school’s founders are industry leaders, and classes are taught by industry veterans. Since 2005, the program has graduated more than 400 students, and alumni are working at more than 140 video game studios around the world. SMU offers a Master’s degree in Interactive Technology and a graduate Professional Certificate.

 

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