Vision Engine 7 adds Destructible Environments with DMM

(Monday, 4th May 2009)

Eningen/Germany, Geneva/Switzerland, May 4th, 2009: Trinigy, a leading provider of 3D Game Engines with offices in Germany and Austin, TX, and Pixelux Entertainment, Geneva based inventors of the Digital Molecular Matter technology (DMM), today announced Pixelux’ inclusion into Trinigy’s Partners Program. Upcoming versions of Trinigy’s Vision Engine will include an integration of DMM.

DMM technology simulates "material physics", or the dynamic behaviour of objects made of realistic materials. DMM handles soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system. The integration includes a DMM plugin and multiple DMM samples as well as a streamlined interactive environment to author deformable and breakable materials in the Vision SDK.

The companies are also pleased to announce that MunkyFun Inc., a veteran independent game developer and recently announced Trinigy licensee, will be utilizing DMM together with the Vision Game Engine for the development of multiple titles on PC and Consoles.

“Pixelux’ Digital Molecular Matter is an amazing piece of technology”, explains Dag Frommhold, Managing Partner at Trinigy.“We are working on multiple projects together and believe DMM is ideally suited to complement the Vision Engine. With this new addition to our SDK, developers can achieve a level of realism that has never been seen in gaming before.

“The Vision Engine’s real-time editing capabilities and extensibility are perfectly suited for empowering developers to drive next generation physics development, creating deeply immersive environments.” adds Raphaël Arrigoni, Director EMEA at Pixelux.“Vision’s tools environment and DMM complement each other perfectly. We look forward to working together on many exciting projects in the future.”

About Trinigy

Trinigy is an independent company focusing on the development of advanced 3D graphics technology with its headquarters based in Southern Germany and offices in Austin, TX (USA). In the field of 3D game engines, Trinigy is one of the world's leading companies. Trinigy’s Vision Engine 7 is one of the world’s most advanced technologies for AAA to online distributed productions. Currently in use in 100+ commercial game productions all over the world, by well-known companies such as Ubisoft, Firefly, Take 2, Neowiz, Dreamcatcher, and others, the Vision Engine has proven its versatility for use in a multitude of game genres, including real-time strategy, racing, first person shooters, role-playing games and massively multiplayer online (MMO) games. Vision Engine 7 is available and optimized for PC (DX9, DX10), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™. For more information about the Trinigy Vision Engine, please visit: www.trinigy.net.

For Trinigy: Richard Radmacher, Director International Sales, sales@trinigy.net

About Pixelux Entertainment S.A.

With engineers who have worked on everything from military missile tracking to the race cars of legendary NASCAR® drivers, Pixelux was founded in October 2003 with a mission of automating art asset production through physical simulation. Digital Molecular Matter (DMM) technology has been designed to take full advantage of next-generation architectures, utilizing GPUs and multiprocessor cores to achieve an unprecedented degree of realism. Pixelux is a member of middleware programs for both the PlayStation®3 and Xbox 360™ with versions of DMM that take unique advantage of each of these platforms. DMM is also available for properly equipped PCs. DMM is currently being utilized by LucasArts in the Xbox 360 and Playstation 3 versions of their hit videogame, "Star Wars: The Force Unleashed." ( www.pixelux.com)

For Pixelux: Raphaël Arrigoni, Director EMEA, info@pixelux.com


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