Vision Engine adds even more support for networked games with included RakNet 4.0 SDK and integration

In addition, Trinigy and the RakNet team at Jenkins Software have co-developed a feature-rich integration, which will enable game developers to more efficiently implement advanced networking functionality in any type of game, on any platform, for free. Trinigy recently announced a similar technology integration with  FMOD.

Starting in early 2011, the RakNet SDK will be included with the Vision Engine’s SDK, providing developers with“out-of-the-box” access to the cross-platform networking engine. In addition, Trinigy and Jenkins worked together to integrate many of RakNet’s robust and secure networking features directly into the Vision Engine’s WYSIWYG scene editor,  vForge. The inclusion of RakNet’s SDK will give developers the freedom to modify or extend the integration to meet specific development needs. Developers will also be free to implement their own networking solution, or use one of the Vision Engine’s other  networking integrations.

“These days, more and more games are including advanced networking features,” said Felix Roeken, general manager at Trinigy.“With Jenkins Software, we have designed a solution that gives developers free access to RakNet’s extensive feature set without locking them into a closed, one-size-fits-all solution.”

“Trinigy really took the time to create an extensible integration for their diverse customer base,” said Kevin Jenkins, CEO of Jenkins Software LLC.“There are no limits to what developers can do with this integration. I really look forward to seeing the fruits of our joint development appear in games."

The RakNet integration will be completed in the early part of 2011 and will be on display at GDC 2011 (Booth 1810) in San Francisco. For more information on the Vision Engine, visit or contact

About Trinigy

Based in Southern Germany, Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine iscurrently in use in more than 150 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and more.

The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10, DX11), Xbox360®, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™, WiiWare™, and now, most common browsers.

For more information about Trinigy, its Vision Engine or its technology partners, please visit:

About Jenkins Software LLC

Located in Southern California and established in 2003, Jenkins Software LLC is the developer and publisher of RakNet and Echo Chamber. Jenkins Software specializes in multiplayer tools for game developers.

About RakNet

RakNet is a C++ game networking engine designed for ease of use and performance. Features include cloud computing, object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging. RakNet supports and has been shipped on the PS3, Xbox 360, Windows, Windows CE, Linux, Mac, and iPhone. Visit for more information.

© 2011. Trinigy GmbH. All trademarks are the property of their respective owners.


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