Warfighter Character Sculpting With Development Partner, YETi CGI

For Immediate Press Release


LOS ANGELES, Calif. - March 30, 2012 - Special Operations Forces (SOF) Studios

has reached another milestone on their journey through video game development.

The synergistic digital sculpting session at YETi CGI last week, has brought SOFs'

Co-Owners, Justin Bastian, Flaviano Rosati, and SOFs' very own career U.S. Special Operations Veteran, one step closer to publishing their mobile Tactical Shooter Game.

SOFs' mobile developer, YETi CGI, headquartered in Grand Rapids Michigan, is a

veteran game production studio consisting of expert artists, designers and developers.

Created out of passion for their own projects and the desire to mentor new talent, YETi CGI has provided content for five major online game releases and expansions.

The partners, Cory Heald, Josh Freeney and Ward Maklelski, have a running list of

credits that reads like a Who's Who in the world of visual development with over 45 years of combined experience in the Gaming and Entertainment Industry.

What is "character sculpting"? Through computer software, an artist can sculpt a robust 3D virtual image. This image can be developed and used in various media such as animation and gaming. Not only can a human subject be designed, it has also become a popular way to create models for new creatures. Every aspect of the subject, real or imaginary, can be created inside this sculpting software program. The more details you have, the greater the depth of a character or creature.

With that being said, YETi's Team shot 1,500 HD photos of SOFs' Co-Founder and

career Warfighter, including each piece of equipment supported by how it's used and carried.

"A development team is not always able to get their hands on an actual piece of equipment" explained Heald. "Not so in this case." With SOFs' Warfighter explaining every item and fielding questions, for the first time, YETi was able to get a very detailed look into what makes up an actual Special Operations Warfighter.

"Putting my equipment on brought back a lot of memories. I didn't really realize how much I missed it," said SOFs' Warfighter. By day's end, the YETi Team was able to show SOFs a rough draft of their first Warfighter character.

"Regarding Tactical Shooter gaming, this is a historic event. Yes, the impossible does

happen," said Bastian.

SOF Studios is scheduled to launch their newly designed website in April, showcasing an inside look at this month's sculpting session with YETi CGI. The new content will include the reveal of SOFs' first Warfighter character through event photos, digital art, 3D modeling, and a playable game demo.

In addition, SOF Studios will also be releasing Urgent Fury's podcast interview with SOFs' Weapons Engineer, Eric Babcock.

The U.S. in particular has become enamored with downloadable gaming; spending $2.04 billion outside of retail, which is nearly half of the total $4.5 billion packaged software sales (includes retail console games). These numbers reflect a steady growth in the digital and mobile markets, which are beginning to rival the dominant home console market.

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