Wesley Snipes gives his first interview

FOR IMMEDIATE RELEASE

Wesley Snipes iPhone / iPad Game

ARCTIC CIRCLE, FINLAND – August 11, 2011 – Lapland Studios, in association with Elstree Studio Productions, Red 27 Films and Maandi Media Holdings, announced today that the highly anticipated Wesley Snipes game,  Julius Styles: The International is now available for iPhone and iPad for $2.99 in the App Store. 

In an interview with IGN Wesley Snipes talks about the game, his current situation and whats coming up in the future.

1: Tell us where the character of Julius Styles comes from? 

The concept is a amalgamation of the "international spy, security specialist characters I've played in a couple of films, a street novel a early incarnation of my production company, Amen Ra Film, acquired back in the late 90's and a persona played by Chow Yun Fat in a series of Asian films entitled "God of the Gamblers”.   

I thought it would be fun to play a super-smart, cool, adventureseeker, that uses his mind, a bit more than his muscle, to win.  A Ronin,who lives by his own code of ethics, admired by men, loved by the ladies.  I figured since I couldn't be a guy like that in real life, Idarn sure could be one in a movie. Except, unlike previous characters, who often have a military special ops, spy background, I needed a twist for this guy.  Then after reading a book titled "Confession of an Economic Hit Man" it all clicked.  JULIUS STYLES would be an urban born, math wiz, dot com mega-millionaire, who loves the art of the deal.  “A Facilitator" who gets his thrill from finding creativesolutions to very very difficult problems.  A guy who uses his unique cache of skillz and connections, to get shit done...with “style”, hence the Nome-degurre; ( which may or may-not be his real name).   His motto " Always close the deal, Always come home"

2:  How involved have you been in the creation of Julius Styles: The International?

I crafted the concept, character names and background stories, mixing and matching people I know with people I'd like to know... if they really existed.  After writing out a treatment for his first mission, I pitched it to Alison Semenza, a producer I’d worked with in the past, with the goal of making a feature film. Months later she came back and said, “Hey, have you ever thought about making a game out of it?"  Now here we are.  Team members from our comic/animation division communicate frequently with the game developers, fleshing out the look, music and game challenges, particularly, the mind game elements.

3: Do you have plans for the character?

We most definitely want to make a super cool feature film. Building on what is hoped to be a successful video game, Featuring exotic locations,with a healthy blend of suspense, action and cleaver plot twist, a franchise-able, cross platform entertainment property is the second goal, having fun is thefirst.

4: Do you have projects already lined up for your return?

Yes, a fantastic animated project titled Omandi Mech 5, which is a futuristic sci-fi action adventure centered around a family of warrior scientist who's son is resurrected in the body of a giant hero robot, a MECH.  Along with the allied freedom fighting forces of N.A.R.A. they battle pre human evolution beings, set out to reclaim the surface planet and reduce the earthlings to beast of burden and FOOD.   I screened about 18 min of footage, in motion graphic format, for exec at EA, who loved it.  No firm deal as of yet but prospects look great.

There are also plans to build a feature and video game around the "graphic novel" concept Antoine Fuqua and I created titled "After Dark". The graphic novel produced in partnership with Radical Comics is currently on the market.  We were fortunate to have some real heavy weights joined the team on this one, guys like Peter Milligan, Jeff Nentrup and Francesco "Matt" Mattina.  The book is released through Radical Publishing.

Truthfully, we have about 5 cross platform, franchise-able products in different stages of development or production. Something for grown up, something for kids, and something for "grown-up kids". The martial arts gets a look in all of them.  Young people will love the "Jaycen Wise" adventure series.

5: As an accomplished actor and producer, do you think the movie industry understands gaming?

Well, I think some do and a lot don't. The ones who have open imaginations and CEO "get money" attitudes...get it. There is a bit of arrogance with “Hollywood” types that doesn't sit well with game developers.  Kinda like "...we make films.you guys make kiddie games..". Personally i find there is just as much, if not more creativity among game makers as there is among feature filmmakers. I think the game developers "GDs" win in the discipline department. It's ironic that the  "GDs" though maybe not as "glamorous as movie producers, actually make more money.

The worlds are merging, mutual respect is growing. It takes a lot of technical skill, creative savvies to tell a good story, be entertaining and get people to pay for it, regardless of their format.  Although it’s kinda hard to imagine it would be easy to make a video game out of "Brains Song" or "Terms of Endearment".

6: Having kickstarted the trend for superhero movies, would youever make another Blade film?

Thanks for saying that.  Some people forget or overlook my/our contribution to this current trend. The "Gaming" community knows and the streets give us credits, but the movie world frequently plays us like the "ugly step child" or the  "kitchen help”, especially, when the conversation revolves around the "boys in tights" or "the bat".  Getting asked this question all the time, my response is, “Under the right circumstances, with the right team, yes, I’d do another one.”  But don’t get me wrong, I'm not waiting around for the opportunity, I've got plenty to do plus an unraveled character in the works, I think it will give Blade a helluva run for his money. It would be nice to fulfill some of the really cool plans we had for Blade, but didn't get the chance to go live with.

7: Charlie Sheen says he’s trying to get Major League 3 off the ground?  Would you consider a return?  

I doubt that.  But definitely, if it means multiple slides into home plate again. I left a piece of my left butt cheek in a Milwaukee stadium the last time.  Still got the scars for that one.

8: How are you holding up?  How are you filling your days?   

Well I think that I’m holding up pretty well...  mind is right, spirit is strong, hope is high I'll get out soon.  Until then, I spend my time reading, studying, staying fit, leading warrior yoga classes, collecting incredible stories and nodding my head, each time someone says to me "for real, Snipes, I can't believe they sent you here for misdemeanors! I’ve never seen that before, they really screwed you!”  Then, I'm like “yeah, tell me about it".   Paraphrasing Shakespeare "All the worlds a stage and men are merely players"... I treat this like another role the good Lord wants me to play, in a movie I don't yet know the ending of.  I'll perform my best and when they call " wrap'" I'll return home to my family  and friends to enjoy life.

9: Do you have other game ideas?

Do I?  You ain’t seen nothing yet.  Global entertainment on the way.

10: Why should people play the game?  

Addictive game play challenges both your motor skills and your mental flexibility

11: Do you have any messages for your fans?

Thank you for the years of support, prayers and well wishes. Don't count the original Daywalker out just yet.  Now that we have a bit more control, the quality of my work is going to improve ten fold and the company’s products are going to blow peoples minds.  Get ready because we are about to bring "nuttin but fiyar"

The first episode of  Julius Styles: The International is now available for $2.99 in the App Store for iPhone and iPad.

For more information, please visit:  http://www.juliusstyles.com/

Company Information:

Lapland Studios

Vartiokatu 32, 96200

Rovaniemi, Arctic Circle

Finland

+35-840-831-1987

ilkka.immonen@laplandstudio.com

www.laplandstudio.com 

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