Wilkinson and Simons to channel the spirits of Ant and Dec

Nottingham, (22/05/12) - GameCity, the world’s best-loved videogames festival, today announced the details of Episode 5, Season 3 of GameCityNights, the monthly, after-dark exploration of videogames culture. Episode 5 will feature Dean Wilkinson, Bennet Foddy and Ed Key and will take place at Antenna, Beck Street, NG1 1EQ on Thursday, May 31st, from 6pm. Entry is strictly 18+. For ticket information, see below.

After forgetting the punchline one too many times, GameCity has decided to bow down to public demand and give up on its comedic aspirations. Instead, we’re handing the duties over to Dean Wilkinson, writer on games including Little-Big-Planet 1 and 2, Driver San Francisco, Kinect Sports, Buzz and more, who will offer insight into how to write for the games industry.

With a career focusing on comedy and spanning TV, radio, novels and games, there’s little Wilkinson hasn’t tackled, including being one of the men responsible for catapulting Ant & Dec to fame and fortune as a writer on SMTV Live (we’re about 80% sure that’s a good thing). Wilkinson also enjoys the rare status of being paid to tell the eternally eloquent word warrior Stephen Fry what to say, having penned Fry’s Little-Big-Planet tutorials.

GameCity Director Iain Simons said, “This is the first writing-focused gig we’ve staged at GameCityNights, so it’s a privilege and an honour o be welcoming one of the best in the business along”

Offering another double headliner, this month features two From the Desk of appearances. Bennett Foddy, creator of QWOP, GIRP and Pole Riders, (all cause for significant drops in productivity at GameCity HQ upon release) and Ed Key, creator of the brilliant exploration title Proteus, will share their inspirations, aspirations and deepest, darkest secret desires via Skype.

As ever, GameCityNights will including the very best indie developers showcasing their work alongside the latest AAA titles, Owain Davies’ House Band, a chance for one lucky audience member to Beat the Bull, comedian Paul Butler’s Augmented Vision, A Winner is You prize fund, wholesome hot food and a well stocked bar will round out the night.

GameCityNights run on the last Thursday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+, tickets are free for Nottingham Trent University students, £5 in advance and for NUS members, £6 on the door for the general public. Due to limited capacity, pre-booking is advised. To do so, go to http://nights.gamecity.org for details.

To book space to demo your work on the preview screens, email GameCity PR and Marketing Coordinator, Chris White,  chris@gamecity.org


Follow all the latest GameCity news on our website,  www.gamecity.org

Get the latest updates on our Twitter page,  www.twitter.com/gamecity

Find us on Facebook, www.facebook.com/gamecity.nottingham

*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.

GameCity is what a videogame festival should be. 

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.

We’ve worked alongside some of the most prominent names in gaming, including;

Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity is everything which is true and unbroken in the games industry

Mads Wibroe, Producer, Playdead

(GameCity is) the Sundance of the gaming world

The Times

Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity


GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title


Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns



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