Xoreax's XGE Grid Computing Solution Integrated with Unreal Engine 3 Turbo Charges the Build Process

TEL AVIV, ISRAEL and CARY, N.C., March 31, 2011 - Xoreax Ltd. and Epic Games, Inc. announce that Xoreax's XGE grid computing solution is fully integrated with Epic's award-winning Unreal Engine 3 (UE3). By utilizing the Xoreax Grid Engine (XGE) solution with UE3, developers can now speed up local compilations for individual platforms and configurations and parallelize the process of building across multiple platforms and configurations simultaneously, leveraging the shared nature of UE3's multi-platform code base.

"A constant challenge for developers is to accelerate their development and software engineering processes to get great games to market faster and on budget," said Dr. Michael Capps, president of Epic Games. "XGE integration with Unreal Engine 3 allows developers to accelerate the build process and speed up testing so they can focus on development instead of waiting around for builds to compile. By improving iteration time and the code verification process, teams can have less strain on manpower and budgets."

Unreal Engine 3 contains more than two million lines of code, all of which can be compiled in various configurations for numerous supported platforms, such as PC, console and mobile. Using XGE technology integrated with UE3, developers can accelerate software engineering tasks such as code builds, data builds, simulations, QA scripts and custom processes.

"When taking into account the large number of UE3 licensees across the globe, this approach literally saves man-years - not just days or hours - over the course of a project, simply by implementing XGE directly in the engine," said Uri Mishol, chief executive officer of Xoreax. "We're really excited to see how much time UE3 licensees will realize using our grid computing solution."

Under the Hood

UE3 licensees using XGE have access to the grid technology directly from the build system, UnrealBuildTool (UBT), for all of the platforms that compile on the PC. Developers begin by creating a dependency graph in UBT and generating the XGE control file with the command lines needed to compile the build. XGE takes over from there, using that XML file to distribute compiling across network systems.

Epic's UBT also incorporates intelligent source-merging technology, which can dramatically improve build times when performing full rebuilds of the engine.

To view the case study detailing Epic's experience with IncrediBuild, visit http://xoreax.com/case_study_epic_unreal.htm

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across platforms. Unreal Engine 3's highly mature toolset and content pipeline consistently evolve along with its advanced mobile features, multi-core processor support, optimizations for iOS, Xbox 360® and PlayStation®3 and massive world support. Unreal Engine 3 is designed to accelerate developers' productivity for computer and video games, mobile games and applications, training simulations, 3D visualizations, digital films and animated television shows. Additional information on Unreal Engine 3 can be obtained at www.unrealengine.com

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its "Unreal" series, including "Unreal Tournament 3" for PC, PlayStation®3 and Xbox 360®. Epic's "Gears of War" franchise has sold more than 13 million copies worldwide and won more than 50 Game of the Year awards. Epic's Unreal Engine 3 is the five-time winner of and Hall of Fame inductee for Game Developer magazine's Best Engine Front Line Award. Unreal Engine 3 has also held the Develop Industry Excellence Award in its category for the past three years. Additional information about Epic can be obtained at www.epicgames.com

About Xoreax

Xoreax is a privately held company dedicated to providing high-quality solutions for the professional software community with a technological emphasis on Grid technology.

Its flagship product, IncrediBuild, utilizes the unique XGE (Xoreax Grid Engine) technology to accelerate software engineering tasks such as code builds, data builds, simulations, QA scripts and custom processes on the MS Windows platform.

Xoreax is actively working on future developments and partnerships to enhance its technological platform and grid-enable applications in various fields. For more information on using the XGE platform to boost your application's performance, contact  xge@xoreax.com.

Epic, Epic Games, Gears of War, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3 and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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PRESS CONTACTS

Uri Mishol

For Xoreax

uri.mishol@xoreax.com

Christine Hall

Capstrat (for Epic Games)

chall@capstrat.com 


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