Nottingham, 26/09/11 - GameCity, the world’s best loved videogames festival, today announced the Zelda Takeover Day, a celebration of the series’ 25th anniversary and the upcoming release of Skyward Sword, on Saturday, October 29th, as part of GameCity6. For more details on the event, go to http://gamecity.org
After 25 years and soon to be 16 titles, GameCity will embrace gaming’s most successful and iconic series, with the Zelda Anniversary Takeover Day during the GameCity6 festivities.
To celebrate the milestone, GameCity will bring you a series of truly one off events including the chance to experience and get hands on with The Legend of Zelda: Skyward Sword ahead of its UK launch on November 18th. Transforming the festival base in Nottingham’s Old Market Square into a Hyrulean market village, visitors will be able to live the adventure as they immerse themselves in a day of adventuring, on Saturday, October 29th.
A Hero’s Quest
Budding adventurers can begin their journey at the Old Market Square as it’s transformed into a Hyrulean market village. Tasked with collecting the pieces of the Triforce, traveling the lands experiencing a series of adventures in the search for Wisdom, Power and Courage, you’ll create your own shield and sword, how to play the Ocarina and everything else an aspiring hero needs to know. Low on hearts? Relax and replenish at the LonLon Milk Bar. To those who survive the perilous journey, a wealth of treasures await the brave.
We’ve got a treasure chest stuffed full of limited edition, Zelda branded Ocarinas to give away to anyone who wants to participate in this one-off orchestra. Learn how to play the iconic instrument and participate in a series of renditions of the most beloved tunes in the franchise.
Zelda Canon Speed Run World Record
GameCity6 will play host to a never before attempted Guinness World Record with the Zelda Canon Speed Run. Having teamed up with Official Nintendo Magazine, we’re scouring the lands for six brave souls who will face the gargantuan challenge of playing every game in the Zelda canon, from start to finish, as a tag team. An entirely new record, the team will play all 15 games, beginning with The Legend of Zelda and ending with Twilight Princess.
To document the day, celebrate 25 years of Link’s adventures and showcase the wealth of talent on offer, from Wednesday to Friday Zelda fans are invited to submit their work to a dedicated zine to be edited by acclaimed videogame culture graphic designer, Cory Schmitz. A one off magazine created and designed by the public, contribute artwork, poetry, a short story or just a fond memory; if you’re passionate about Zelda, share it with the world. GameCity will then print and assemble a limited run of the zine and make them available on Saturday. Something made by the fans, for the fans.
A Link to the Past: The National Videogame Archive celebrates the Legend of Zelda
Another chance to share your love of the series, throughout the day the NVA will offer fans the chance to record their thoughts, feelings, experiences and fond memories of Zelda in short video diaries, which will be used to preserve the historical and cultural significance of the canon. Immortalise your significant moment in the most treasured series to grace the industry.
World records, death defying quests, orchestras and a ton of prizes, the Zelda Takeover Day has something for everything. From the long time to the newly introduced, join GameCity as we celebrate an anniversary to remember with a day to remember.
The Zelda Takeover Day is just one part of GameCity6, the annual
celebration of videogame culture, which runs from October 25-29th.
GameCity6 events are mostly free. For more details, go to
http://gamecity.org. For all press enquiries,
contact GameCity’s PR and Marketing Coordinator, Chris White,
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
The year’s most inventively programmed new arts festival