Zero-lines-of-code concept continues with RAZE 2

February 24 th, Linköping, Sweden. The car physics puzzler Raze has just been upgraded with more tricky levels, better physics and revamped graphics. The unique, minimalistic 3D art-style has been perfected, and 20 new levels are now available in the in-app store.

What was initially a tech demo to showcase BrainBuilder, the tool that enables game development without traditional programming, caught on, so Boldai decided to make a solid update for its fans.

“The initial levels are very easy, but we added some die-hard levels for the hardcore fans”, says Magnus Hallin, CTO at Boldai.

Raze is the first game developed using Unity3D and BrainBuilder, and it was made with zero lines of code!

About Boldai

Boldai is a Swedish spinout from the University of Linköping that went on developing BrainBuilder and Raze.

Currently, they are working on a new creative community, described as a mix between Minecraft and LEGO, to be announced at the Game Developers Conference (GDC) in San Francisco. The team will be available for meetings at GDC February 7th - 9th; please contact Tomas Ahlström, VP Business Development: tomas@boldai.com.

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