BlazBlue: Continuum Shift

Dominic Sacco

BlazBlue: Continuum Shift

FOLLOWING on from the success of the original BlazBlue: Calamity Trigger, PQube is providing fighting fans with more frantic 2D action in Continuum Shift.
The sequel boasts seven new characters, 29 battle arenas and a range of new modes.

There’s the full single-player story mode, a beginner mode and tutorials that teach every move the characters have on offer. If that’s not enough, hardened gamers can enter a new challenge mode and complete 300 separate tasks.

BlazBlue: Continuum Shift also boasts high-definition 2D artwork, tweaked fighting mechanics, fluid animation and detailed characters – with each fighter developed from over 1,000 individual images. PQube says this attention-to-detail is key.

“First and foremost, Continuum Shift is an absolutely incredible looking game,” says PQube’s marketing manager Rob Noble.

“You can appreciate the sheer volume of work and craftsmanship that’s gone into BlazBlue. People often look at 2D fighters as something niche – something to be frightened of, but the support we’ve received from retail has been fantastic. Reviews from the media have made it one of the most successful new fighting IPs this decade.”

Both BlazBlue games have average Metacritic ratings of 86 per cent, presenting Continuum Shift as an essential purchase for fighting fans.


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