Command & Conquer 4: Tiberian Twilight

James Batchelor

Command & Conquer 4: Tiberian Twilight

Command & Conquer 4: Tiberian Twilight depicts the epic conclusion to the long-running Tiberian storyline that began with the original Command & Conquer way back in 1995.

Fans of the series will finally be able to discover who triumphs – GDI or the Brotherhood of Nod – and EA promises there are plenty of twists along the way.

Through a combination of its main titles, expansion packs and Red Alert spin-off games, the Command & Conquer franchise has sold more than 30 million units worldwide – so there’s a massive audience out there just itching to find out what happens.

EA has pulled out all the stops to deliver a conclusion worthy of the fans’ patience, with new gameplay features and refined mechanics offering a fresh batch of strategy gaming.

Most notably, this will be the first class-based C&C title. Gamers can play as Offence, Defence or Support for either of the two factions, utilising the different strategy options and unique units that are open to them.

Players will also be able to use the mobile bases to produce new units, structures and upgrades in the heat of battle, eliminating costly transit times between hotzones.

An experience mechanic allows them to customise their military forces further, with points earned for every enemy unit destroyed. Gamers level up and spend their accumulated experience points on new unit types, upgrades and powers that will give them more of an advantage in the conflict.

Finally, fans will be pleased to know the multiplayer mode has been expanded with objective-based five-vs-five matches. Tiberian Twilight also features an all-new party system that lets players move with their friends between online battles.

After a relatively successful stint on consoles with C&C3: Tiberium Wars and Red Alert 3, EA has decided to target the series’ core PC audience for the finale. As such, marketing will be heavily focused on this demographic.

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