When Disney’s G-Force arrives on shelves next month, it will be one of the most significant video games released for many years. While it may initially seem to be a traditional film tie-in, the title is actually a pioneer for our industry as it is the first game to use stereoscopic 3D technology.
Already seen in Ubisoft’s Avatar and at various trade events this year, this technology uses special 3D glasses to recreate the effect of stereoscopic projectors that are being introduced to theatres, creating visuals that seems to extend beyond the screen. But Disney has now trumped the French publisher by incorporating the technology into its latest movie-branded release.
“G-Force utilises the latest in stereoscopic 3D technology on Xbox 360 and PS3, with two pairs of 3D glasses included in-pack, further immersing the player in the game and offering a greater sense of depth,” explains product manager James Thornby.
“There has been a rise in popularity in 3D entertainment recently and this offers a great way for the family to experience video games in a new way and helps to differentiate G-Force from the competition.”
The game is based on the upcoming Jerry Bruckheimer family film of the same name, which will also be presented in stereoscopic 3D, marking the first time the renowned producer has used the technology in his films.
G-Force follows the exploits of a team of secret agents comprised mainly of guinea pigs. These diminutive but fearless creatures are sent on various missions to protect the world. Disney’s companion game puts players in control of both Darwin, the squad’s leader, and Mooch, his housefly sidekick.
While the gameplay is based on platforming, there is an emphasis on puzzle solving.
Gamers must use Darwin and Mooch’s abilities, switching between them on the fly, whilst manipulating enemies and their environment.
There will also be intense driving sections. The pair will take control of the Rapid Deployment Vehicle as they steer and shoot their way through enemy-infested environments.
The game features the vocal talents of the film’s Hollywood cast, including Sam Rockwell, Jon Favreau and Bill Nighy.
Not only does G-Force authentically recreate the world of the movie, it also explores the characters’ enviroment further by introducing tools, enemies and locations exclusive to the game.
“The game takes the player beyond the movie,” says Thornby. “There are 26 appliances created specifically for the game to accompany the seven that appear in the film.
“Likewise, a further 13 gadgets and weapons are exclusive to the game. This stretches the consumer’s experience of G-Force and allows them to take on an evil vacuum cleaneer as a guinea pig with a jet pack and an electro whip.”
FEEL THE FORCE
As with any of Disney’s cinematic releases, G-Force will have plenty of hype and attention surrounding it as it hits the silver screens.
The accompanying game can only stand to benefit from this, as well as generating its own hype through its role as the flagship for true 3D gaming.
“There will be excellent awareness of the G-Force property this summer with the launch of the action-packed Walt Disney Studios Motion Pictures theatrical release,” believes Thornby. “We are positive about G-Force because whilst benefiting from this buzz, the game features a wealth of additional exclusive missions, enemies and gadgets that means the gameplay stands alone and the player can extend their film experience.”
Given the family-focused nature of the film, the G-Force game is certain to perform well on Nintendo platforms, just like so many Disney properties before it.
However, Thornby is confident that the added pull of the groundbreaking 3D technology ensures that the game will see success across all formats, making it the publisher’s biggest game of the summer.
“We’d expect the game to perform strongly on Wii and DS,” he says. “However, we saw with Bolt earlier in the year that as the market broadens movie properties are performing better on Xbox 360 and PS3 and the addition of stereoscopic 3D on these formats will aid this.”