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Mini Ninjas

James Batchelor
Mini Ninjas

Every company likes to branch out, to prove it is capable of more than just churning out the same titles over and over again. Lest we forget, Neversoft shied away from Tony Hawk’s to work on a little-known game called Guitar Hero.

It’s the best way for a developer to grow, and now IO Interactive is taking a more adventurous approach to its next project. Before returning to the world of  Agent 47 in the long-running Hitman series, the studio is putting the finishing touches on a brand new IP, Mini Ninjas.

Published by Eidos, this title has a considerably wider appeal than the Hitman franchise, targeting an audience more akin to that of Disney/Pixar films. The gameplay is much more accessible, taking the form of an action adventure in which players take on hordes of monsters and enemy ninjas.

Mini Ninjas tells the tale of Hiro, a talented young warrior on a quest to save the world from the Evil Samurai Warlord, who has laid waste to the ninja’s homeland, intent on world domination. On his journey, Hiro teams up with other mini ninjas as they build up their strength ready for an assault on the villain’s Evil Fortress Of Doom.

It’s a simple but engaging tale, and one that the developers have taken care to make as enjoyable as possible. The cute artstyle of the characters gives the game a unique look, and the publisher is certain that the narrative will delight families everywhere.

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“With Mini Ninjas, we feel that we’ve created characters, a story and a world that has as much depth and emotion as any blockbuster animated movie out there,” says Eidos’ UK marketing director Jon Brooke.

“As a result, we firmly believe that we’ll be releasing a fantastic kids game into the market, designed and created by a great developer in IO Interactive, with the additional bonus that adults will get just as much enjoyment out of the game as their children.”

As with all original IPs, Eidos is optimistic about Mini Ninjas’ potential. The game already bears the polish of an established franchise and should it prove to be successful at retail, the company is hopeful that the brand could be expanded in future.

“The unique art-style, quality of characters, depth of the backstory and the personality and charm of the animation certainly offers us the potential to take this product wider than just a video game, but let’s take one step at a time and make sure it’s a successful game first,” says Brooke.

“We feel the time is right to bring out a game that’s designed and built for today’s market, one which appeals to a wide audience.

“There aren’t that many new brands coming to market, so when they do emerge, you know the publisher has a good feeling about. I have a good feeling about Mini Ninjas – I think people are going to love it.”

Players control Hiro and his five companions, using their individual abilities and strengths to progress through the colourful environments. Only by employing each character’s skills and the agile moves of a ninja will they be able to progress, as well as accessing secret areas.

Enemies can be defeated in melee combat or gamers can use their ninja skills and magic spells to be more creative. For example, stealthier ninjas can take control of animals and use them for surprise attacks.

THE TACTICAL APPROACH
Given that Mini Ninjas is new to the industry, Eidos is working particularly hard to raise awareness of the game’s upcoming release. An extensive marketing campaign has been prepared that will promote the game to both avid gamers and families through a variety of media.

“We’ve put a lot of work into the marketing campaign and believe we have a really well developed and exciting plan,” Brooke explains. “Essentially we are using the school holidays to build early awareness to the characters and the product. We’ll do this with a 60-second cinema advert in all the major summer family movies.

“Alongside this, there will be a dedicated TV sponsorship and a summer of experiential events with our costume characters and gaming pods. Additionally, there will be a fully integrated online layer to the campaign that covers the most heavily trafficked kids siets with a mix of traditional ad formats, as well as mini-games ringtones and wallpapers.

“As we move out of the summer holidays and into the new school term our campaign shifts to launch advertising. As this stage we introduce TV advertising into the mix as well as an in-school, outdoor and leafleting layer. Overall, it’s a really comprehensive campaign, which will defiantly launch Mini Ninjas as a must-own, must-play game.”

Expect this one to perform well when it arrives on shelves in September.

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