Spongebob SquigglePants

James Batchelor

Spongebob SquigglePants

SINCE its inception in 1999, hundreds of SpongeBob SquarePants TV episodes have aired on Nickelodeon – much to the delight of kids.

The animated talking sponge and his underwater group of friends are much loved by kids, and have netted the series dozens of Golden Reel, Emmy and Kids’ Choice Awards.

A standalone movie was even released in 2004 and THQ has developed a variety of SpongeBob video games over the past few years.

SpongeBob SquigglePants is arguable the most creative game in the franchise yet. Built specifically for Wii’s uDraw art tablet accessory and the recently launched 3DS handheld, the two SKUs allow players to take part in 100s of mini-games by tilting and moving each device to progress.

Instant fun

Similar to Nintendo’s popular range of WarioWare titles, SpongeBob SquigglePants’ mini-games last just a few seconds at a time – challenging users to finish one quickly and effectively before moving on to the next.

The game is also hosted by SpongeBob favourite Patchy the Pirate, who guides players through the experience.
But it’s the specific play experiences which uDraw and 3DS offer that make up SquigglePants unique selling points.

Players can use the uDraw tablet and pen accessory to drag SpongeBob across the six worlds and complete mini-games more intuitively. uDraw owners can also save and share their artwork using a SD card.

And, of course, using the 3DS lets gamers view the title in 3D while using the stylus to complete mini-games. The 3DS even features its own exclusive seventh world.

SquigglePants also includes 8-bit gaming-inspired forms of SpongeBob that have never been seen before, such as Pixel Bob, Punk Rock Bob and Comic Book Bob, feeding the users’ imagination.

With SpongeBob’s massive global appeal, THQ’s experience in licensed games and the casual nature of SquigglePants’ mini-games, the Wii and 3DS titles look set to be a hit with kids this Easter.


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