"Half your players will likely switch to a competitor’s game after one instance of a poor player experience according to current research. If your support team cannot deal with increasing inquiries, it’s time to scale."
Read More »
Secret Mode origins: Behind the scenes of Sumo Group’s indie publishing arm
Born in the midst of a pandemic, Sumo Group’s indie publishing arm is celebrating its first birthday…
Ins and Outs: April 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's Apri…
Read the April issue of MCV/DEVELOP online now! Featuring Unreal Engine 5, Roll7 on crunch and OlliOlli World, and much more!
The latest issue of MCV/DEVELOP is out now – you can read it for free here! …
[From the industry] TIGA UK Games Education Awards 2022 set to recognise outstanding students, education providers and best practice
TIGA, the trade association representing the UK video games industry, today announced that the TIGA …
Unreal Engine 5 awakens: “Developers can have confidence that Unreal Engine 5 is ready to ship”
After its 2020 announcement and a year in early access, the latest 3D tech from Epic has finally bee…
The first Develop:Brighton speakers have been announced
Tandem Events has announced the first round of Develop:Brighton 2022 speakers
Read More »Voting for the MCV/DEVLEOP Awards is now CLOSED!
Voting for this year’s MCV/DEVELOP Awards is now open!
Read More »Deathloop’s co-creative director to keynote Develop:Brighton 2022
“Dinga is an incredible talent we’re delighted to be honouring at The Develop:Star Awards"
Read More »Kowloon Nights celebrate revenue milestone by announcing new partnerships
The game development fund that has helped finance the production of Sifu and Godfall, has announced that it has hit a new revenue milestone of $150m
Read More »Private Division announces four new publishing partnerships
The new partners are as follows: Die Gute Fabrik, Evening Star, Piccolo Studio (of Arise: A Simple Story fame) and Yellow Brick Games.
Read More »Sold Out rebrands as Fireshine Games
“Fireshine Games is an exciting new chapter for our publishing business"
Read More »Read the March issue of MCV/DEVELOP online now! Featuring Gunzilla Games, Vampire: The Masquerade – Bloodhunt, our North West regional and more!
The latest issue of MCV/DEVELOP is out now!
Read More »The Russian Nintendo eShop is temporarily in maintenance mode due to payment issues
“Due to the fact that the payment service used in Nintendo eShop has suspended the processing of payments in rubles, Nintendo eShop in Russia is temporarily placed into maintenance mode. We apologize for any inconvenience caused.”
Read More »Activision Blizzard and Epic Games suspend sales in Russia
"We stand with the Ukrainian people and will provide updates on any new actions we take as this crisis continues to unfold."
Read More »-
Secret Mode origins: Behind the scenes of Sumo Group’s indie publishing arm
Born in the midst of a pandemic, Sumo Group’s indie publishing arm is celebrating its …
Read More » -
Unreal Engine 5 awakens: “Developers can have confidence that Unreal Engine 5 is ready to ship”
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How the London Games Festival is establishing the “games capital of the world”
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Building the Hunt: Behind the scenes of Vampire: The Masquerade – Bloodhunt
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“People who know my work will absolutely see a lot of me within this game” – Neill Blomkamp on Gunzilla’s upcoming AAA shooter
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Ins and Outs: April 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More » -
Aardvark Swift Spotlight: Warp Digital
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Recruiter Hotseat: Sumo Group on the job opportunities available across its 15 worldwide studios
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The Final Boss: Amuzo Games’ Nick Roberts
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When We Made… Bonfire Peaks: “In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it.”

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