[Industry news] Ludo.ai launches API and MCP beta to bring AI game asset creation into developer workflows

Ludo.ai, the AI game design and production hub, has released the beta of its new API and Model Context Protocol (MCP) integration, giving developers a faster way to generate production-ready game assets without breaking creative flow. The release enables indie developers, content creators and studios to integrate Ludo’s asset creation directly into everyday workflows, from AI assistants and IDEs to custom tools, build systems and automated pipelines.

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[Industry news] Sustainable Games Alliance drives game engine energy efficiency with new power-saving plugins

123e [Industry news] Sustainable Games Alliance drives game engine energy efficiency with new power-saving plugins

Just months after introducing the Sustainable Games Standard in October 2025 - a global emissions reporting framework built specifically for game studios - the Sustainable Games Alliance (SGA) reaches another milestone with the release of three power-saving plugins for leading game engines: Unreal, Unity and Godot. 

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[Industry news] Beyond the Endgame: How Climate and Nature Enhance Game Narratives

P4P Guidance 1 [Industry news] Beyond the Endgame: How Climate and Nature Enhance Game Narratives

The Playing for the Planet Alliance today unveiled “Beyond the Endgame: How Climate and Nature Enhance Game Narratives”, a new resource designed to help game studios integrate themes of climate, nature, and the environment into the worlds and stories they create. The guidance was commissioned by Playing for the Planet and produced by Context Collab (home of the Hollywood Climate Summit) and the Rewrite the Future project at NRDC (Natural Resources Defense Council).

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[Industry news] Steel City Interactive announces three senior hires

Recruitment [Industry news] Steel City Interactive announces three senior hires

Steel City Interactive, developer of the critically and commercially successful Undisputed video game franchise, today announces three senior appointments. Glen O'Connell joins as Commercial Partnerships Director, James Shaw as Senior Production Director, and Shaun White as Brand and Communications Director. They arrive at the Sheffield-based studio following distinguished careers across sports and interactive entertainment, including roles at EA SPORTS across the entire portfolio.

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[Industry news] PLAION Signs Global Physical Distribution with Secret Mode for Star Wars: Galactic Racer

swec [Industry news] PLAION Signs Global Physical Distribution with Secret Mode for Star Wars: Galactic Racer

PLAION is excited to announce a new distribution partnership agreement with award-winning publisher Secret Mode, appointing PLAION as the global physical distributor for Star Wars: Galactic Racer, the debut title from AAA development studio Fuse Games. This strategic collaboration leverages PLAION’s expansive global distribution capabilities to ensure the physical editions of Star Wars: Galactic Racer reach enthusiasts worldwide.

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[Industry news] Programming-Based Bullet-Heaven Net.Attack() – Code or Die! DEPLOYED NOW on Steam

net [Industry news] Programming-Based Bullet-Heaven Net.Attack() - Code or Die! DEPLOYED NOW on Steam

After eight months in Early Access and ongoing community-driven updates, German indie developer and publisher ByteRockers’ Games has now launched the full 1.0 version of Net.Attack() – Code or Die! on Steam. Net.Attack() – Code or Die! puts a unique coding spin on the bullet heaven genre: players program their attack patterns in a visual coding interface. It has 190+ drag-and-drop nodes, as well as synergising optimisation picks and run-defining modification drops. ​ ​ ​

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