93% of senior AA and AAA studio leaders say they cannot reliably predict whether a game will be a commercial success or failure ahead of launch, despite widespread tracking and analysis of wishlists, trailer views and social engagement metrics. That’s according to new research from FirstLook, the player relationship platform …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, bringing togethe…
Into Games chosen as charity for MCV/DEVELOP awards
MCV/DEVELOP has announced Into Games as the charity being supported for the MCV/DEVELOP Awards 2026.…
Games Meets Music Returns After Breakthrough Debut, Connecting Developers with Major Music Industry Power Players
Second edition follows tangible business wins for attendees in 2025 Following a successful inaugural…
Develop:Star Awards Submissions Open
Taking place on the evening of Wednesday 15 July at The Brighton Dome, the Star Awards will once aga…
VIVA! Expands Learning Series with New Player Feedback & Community Management Event
Analog Events today announced the launch of VIVA! Player Feedback, a new addition to the VIVA! Serie…
TIGA calls on government to enhance Video Games Expenditure Credit, following Spring Statement 2026
TIGA, the trade association representing the UK video games industry, urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA made the comments following The Rt Hon Rachel Reeves’ Spring Statement on 3rd March 2026. …
Read More »[Industry news] KRAFTON Introduces New Corporate Vision Centred on ‘Bold Imagination’ and Global Franchise Growth
KRAFTON, Inc. has unveiled a new corporate vision and set of core values designed to guide the company’s long-term strategy and global growth. The announcement was made during the company’s town hall event, KRAFTON LIVE TALK (KLT).
Read More »The impact of the Fallout TV series on PC game sales from 2024-2026
Data from digital entertainment marketplace G2A.com shows the significant effect the Fallout TV show has had on the franchise's PC game sales across both seasons. This analysis covers individual SKUs and cumulative sales over two years.
Read More »[Guest post] The Wireless Gamepad Market
As the gaming ecosystem is breaking boundaries across consoles, PCs, mobile devices, and cloud platforms, demand for versatile and ergonomic wireless gamepads continues to surge. This article from electronics engineer Aashi Mishra explores how these devices work, the explosive market trends validating their dominance, and their real-world applications across industries. …
Read More »Cause+Select announced, now available in Beta
A free platform that matches developers, publishers and creators with charity initiatives and causes they care about – Cause+Select, a new web platform built to connect people and studios in games with charity campaigns has been announced and is now officially live in beta stage. The platform is completely free …
Read More »[Guest post] Are Gaming Publishers Maximising Revenue from Programmatic Advertising?
By Vijay Kumar, CEO of Mile, an AI-powered programmatic revenue optimisation platform for publishers, that maximises yield from every impression by refining floors, shaping traffic, and enriching bid requests using publishers’ unique auction data.
Read More »[Industry News] snakebyte Group Announces Milestone in Company History, Transitioning into Playcorion Group
snakebyte Group, a global leader in consumer electronics and software development, announced today a significant milestone in its corporate evolution, transitioning into Playcorion Group, a newly structured entity designed to support long term strategic growth with an accelerated focus on expanding the companies’ brands and product lines.
Read More »[Industry news] Second Stage Brings Innovation in Wishlist Forecasting, Attribution, and More to the Games Industry
Second Stage, the company behind the transformative marketing platform TRACKS, is solving one of the PC and console gaming industry’s biggest marketing challenges: accurately tracking the impact of advertising spend on wishlists and purchases.
Read More »[Industry news] Warframe is now available worldwide for Android devices
Digital Extremes announced that Warframe is now available worldwide on the Google Play Store for Android. In this free sci-fi epic, players join an ancient warrior caste, the Tenno, and fight their way through an ever-expanding universe. Android players can look forward to squadding up with players around the world with Cross Platform Play and Cross Platform Save on iOS, PlayStation, Xbox, PC, Nintendo Switch, and soon, Nintendo Switch 2, in joining one of the most thrilling and welcoming communities in online gaming.
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The hidden costs of self-publishing on consoles
By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among …
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, …
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

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