Ryan Lastimosa joins Devoted Studios as Studio Art Director. A more than two-decade AAA veteran behind Apex Legends, Titanfall, and Call of Duty 4: Modern Warfare – his decision to make this move says something about where the industry is headed.
Read More »
[Industry news] Lumentale: Memories of Trey release date announced
Team17 and Beehive Studios are proud to announce that Lumentale: Memories of Trey is coming to Steam…
[Industry news] Major League Soccer Names ESL FACEIT Group (EFG) as Official Operator for eMLS Cup
ESL FACEIT Group (EFG) today announced it has been selected by Major League Soccer (MLS) to operate …
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, bringing togethe…
Into Games chosen as charity for MCV/DEVELOP awards
MCV/DEVELOP has announced Into Games as the charity being supported for the MCV/DEVELOP Awards 2026.…
NEW categories for the MCV/DEVELOP Awards 2026 (and nominations are now open!)
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Industry news] ProbablyMonsters expands executive leadership to advance its next phase of portfolio and publishing growth
ProbablyMonsters, an independent video game company focused on building original IP through a focused, scalable development model, today announced the expansion of its executive leadership team. Jonathan Lander joins as Chief Publishing Officer, David Reid joins as Chief Marketing Officer, and Mark Subotnick now serves as Chief Product Officer, aligning product leadership with the company’s broader C-suite structure.
Read More »[Industry news] Tencent Cloud Unveils AI-Powered Gaming Solutions at GDC 2026
At the Game Developer's Conference (GDC) 2026, Tencent Cloud, the cloud business of global technology company Tencent, electrified GDC 2026 with AI‑powered breakthroughs for the games industry, introducing a new wave of AI-powered solutions set to redefine how games are developed, played, and protected. From intelligent in-game communication to next-gen security, these innovations are shaping the future of gaming by connecting players, streamlining development, and raising the bar for immersive experiences.
Read More »[Guest post] Integrating ECS into Existing Mass-Market Games: A Practical Engineering Guide
Entity Component System (ECS) architectures have become a standard approach for scaling modern games. They offer predictable performance, efficient memory usage, and a clean way to extend gameplay logic.
Read More »[Industry news] Kasedo Games Appoints Timea Edvi as Publishing Director
Kasedo Games, the publishing label of the Kalypso Media Group, has today announced the appointment of Timea Edvi as its new Publishing Director. Edvi brings with her more than twenty years of experience in games publishing, platform partnerships and indie development support, further strengthening Kasedo’s strategic focus on premium indie strategy titles.
Read More »[Industry news] Nitrado and Hathora collaborate on customer transition to GameFabric
Nitrado and Hathora announced today that they are working together to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations, as the team will work on compute orchestration for AI inference at scale. The collaboration is designed to give studios and game operators a clear path forward, with hands-on migration support focused on continuity, stability, and minimising disruption to live operations.
Read More »93% of AA & AAA Studios say today’s pre-launch metrics fail to predict success
93% of senior AA and AAA studio leaders say they cannot reliably predict whether a game will be a commercial success or failure ahead of launch, despite widespread tracking and analysis of wishlists, trailer views and social engagement metrics. That’s according to new research from FirstLook, the player relationship platform …
Read More »TIGA calls on government to enhance Video Games Expenditure Credit, following Spring Statement 2026
TIGA, the trade association representing the UK video games industry, urged the Government to enhance the Video Games Expenditure Credit (VGEC) in the Autumn Budget as part of a strategy to drive economic growth. TIGA made the comments following The Rt Hon Rachel Reeves’ Spring Statement on 3rd March 2026. …
Read More »[Industry news] KRAFTON Introduces New Corporate Vision Centred on ‘Bold Imagination’ and Global Franchise Growth
KRAFTON, Inc. has unveiled a new corporate vision and set of core values designed to guide the company’s long-term strategy and global growth. The announcement was made during the company’s town hall event, KRAFTON LIVE TALK (KLT).
Read More »The impact of the Fallout TV series on PC game sales from 2024-2026
Data from digital entertainment marketplace G2A.com shows the significant effect the Fallout TV show has had on the franchise's PC game sales across both seasons. This analysis covers individual SKUs and cumulative sales over two years.
Read More »-
The hidden costs of self-publishing on consoles
By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among …
Read More » -
MCV/DEVELOP’s 30 Under 30 2025
-
Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
-
Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
-
Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space
-
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
The 6th annual Games Growth Summit returns on 4th June at RSM Global in Farringdon, …
Read More » -
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP’s 30 Under 30 2024
-
Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

MCV/DEVELOP News, events, research and jobs from the games industry






