"Our racing division is amongst the best in the world"
Read More »Safeguarding players should be our top priority – because it is the right thing to do.
The UK video games industry is economically important. Games themselves can bring enjoyment and pro…
Building the future on pen and paper: CD Projekt Red on Cyberpunk 2077 and moving on from The Witcher
“We’ve stuck to as much of the original Cyberpunk 2020 as we can" …
Why has Microsoft announced the Xbox Series X console so early? Because it needs time to play out its multi-console release strategy
A two-pronged console launch would be a very tricky beast to manage …
“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree …
“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games
The studio is perhaps best known for their work bringing first person shooters to mobile, in both th…
PUBG mobile tops $1.5bn in lifetime gross revenue
"As 2020 dawns, we see no signs of the title’s momentum slowing"
Read More »New World, Amazon Games’ first MMO, will release in May 2020
"Our team has been working tirelessly to create a deep, immersive world that delivers challenges and surprises at every turn"
Read More »Riot unwraps details on the first two games releasing under its Riot Forge publishing label
"This is just the beginning, we have multiple games in development and are excited to get them out to players"
Read More »The Games Awards announces The Game Festival, a 48-hour free-to-play demo event
The festival extends "the benefits of a physical event to the global gaming community that watches The Game Awards"
Read More »Gameloft teams with Blacknut to enable smartphone companies to launch their own game streaming subscription services
"We are convinced that subscription services and streaming are the next steps in the evolution of the video game industry"
Read More »Sony hires Greg Rice and Christian Svensson
"I’ll be building new initiatives to support indies big and small from all over the world"
Read More »GAME and BELONG to open UK’s largest gaming arena
"This is a new look and feel for GAME and our largest BELONG arena to date"
Read More »Former Sony MD joins UK VR company Immotion Studios
"Ian will add his own dynamism and commercial expertise to the creation of experiences"
Read More »Pole to Win establishes new development studio, Orange Rock Studios
"We empower our customers to deliver a product unlike anything that’s been possible before"
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Building the future on pen and paper: CD Projekt Red on Cyberpunk 2077 and moving on from The Witcher
“We’ve stuck to as much of the original Cyberpunk 2020 as we can"
Read More » -
“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
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“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games
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“It doesn’t have to be a chore, you can create something truly innovative for the game, outside of the licence itself” – Vernon Vrolijk on Good Shepherd and John Wick Hex
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Welcome to the X Games: The rise of external development
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“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree
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Sumo Digital’s Gary Dunn – “The industry continues to grow, providing more livelihoods for people to bring some joy to people’s lives”
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“The subs war arrives on mobile – but not how you think”: Sensor Tower’s Craig Chapple on subscription services
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Marmalade Game Studio’s Cristina Mereuta on why talent trumps genre experience
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Ins and Outs – November 2019’s industry hires roundup