[Industry news] SayGames Announces First Vietnam Partnership with Doors Studio to Launch “BagMaster Isekai”

BMI 2800x1400 banner [Industry news] SayGames Announces First Vietnam Partnership with Doors Studio to Launch “BagMaster Isekai”

Global mobile publisher SayGames and Vietnamese game developer Doors Studio have announced a partnership to launch the midcore game BagMaster Isekai - the debut title from the studio. This partnership marks SayGames’ first collaboration with a Vietnam-based studio, expanding the company’s global partner ecosystem into one of the fastest-growing game development regions.

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[Industry news] Green Man Gaming launches software charity bundles as a career starter kit for the gaming community

LinkedIn1200x627 Gamedev NowAvailable [Industry news] Green Man Gaming launches software charity bundles as a career starter kit for the gaming community

Green Man Gaming is proud to announce the launch of its new software charity bundles, a major expansion of its bundles platform offering productivity, creative and game development tools to create a career starter kit for the gaming community. The new software bundles are designed to give gamers, students and aspiring creators access to the tools that support learning, building and creating, spanning productivity software, digital art tools and game development resources. 

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[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.

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[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

games [Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.

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[Industry news] ESL FACEIT Group and KICK Announce Strategic Global Partnership to Accelerate Esports Growth and Audience Expansion

kick [Industry news] ESL FACEIT Group and KICK Announce Strategic Global Partnership to Accelerate Esports Growth and Audience Expansion

ESL FACEIT Group (EFG), the leading esports and video game entertainment company, today announced a strategic partnership with KICK, the community-driven livestreaming platform. This collaboration marks an evolution in EFG’s distribution strategy, moving beyond traditional broadcasting to foster long-term audience growth and platform diversification.

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[Industry news] Enter Evolvania: A Twisted, Evolution-Driven Metroidvania Coming to PC via Steam

ev [Industry news] Enter Evolvania: A Twisted, Evolution-Driven Metroidvania Coming to PC via Steam

Step inside a world that’s alive in every sense of the word. Evolvania, a uniquely unsettling 2D metroidvania from solo developer Elan Manuguerra and indie publisher IV Productions, invites players to explore the insides of a colossal, dying creature and discover every nook and cranny of this organic, ever-evolving universe. Fans can try the playable demo available on Steam and add Evolvania to their Wishlist now. 

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[Industry news] GAMED is the First Unified Identity and Monetization Layer for Gamers

Screenshot 2026 04 10 091441 [Industry news] GAMED is the First Unified Identity and Monetization Layer for Gamers

GAMED, powered by Dizzaract, is the first platform to turn fragmented gaming activity into a unified identity. Players can see their full track record, measure their value, and monetize the skill, influence, and assets they’ve built over time. The platform launched after a Telegram MVP that reached more than 900,000 users and tracked nearly $15 million in gaming assets.

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