Peter Molyneux’s 22Cans now exists purely to serve Godus.
Founding a company, an entity, grounded by the thought that we aren’t just going to go and fill up one idea after another idea. We’re going to be centralizing all of our creativity on one entity, and that entity is Godus,” he told GamesIndustry.
I think part of the incredible place that we are in this industry now is that we could support a studio like 22Cans, which is just devoted to one thing and that is to making one game.
Making a game in the same way, and this is a crazy, stupid analogy but it kind of sums it up, the product company that runs Coronation Street didn’t immediately think when they released their first product Coronation Street what’s the next thing they’re going to do? The first thing that they thought was how are they going to structure a production company so Coronation Street can come up every single day of the week for the rest of time.
But that’s what they did. That inspires me more because I just imagine what an incredible thing it would be to take people who are playing Godus on this journey. This journey through time. This journey of evolving their people through what happens after you do connect all these people together. What happens? Will they all fight, will they all cooperate, will they be nice, will they be compassionate? That will be a fascinating thing.”
The famed developer had previously said that he created 22Cans to effectively create a series of experiments, the first of which was the undoubtedly curious Curiosity: What’s Inside The Cube?
Subsequent to this, however, Molyneux suggested that his next game – subsequently revealed to be Godus – could be his last.
Don’t forget that Godus itself has overcome many obstacles to arrive at this stage, including a nail-biting race to the finish line on Kickstarter and undergoing some significant revisions in response to early access user feedback.