Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.
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Ikinema debuts voice-activated animations for VR and AR
Project Intimate links a library of motions to ‘natural language words’
Read More »Supermassive Games using IKinema RunTime for VR titles
Until Dawn developer licenses procedural animation tech
Read More »IKinema RunTime powering Crackdown 3 animations
Tech helps characters respond naturally to terrain as they explore the game world
Read More »IKinema RunTime-Indie now available
£99 edition of character animation software aimed at smaller studios
Read More »IKinema secures Square Enix partnership
Animation specialist to provide middleware for Tomb Raider and Final Fantasy publisher
Read More »IKinema gets Unreal Engine 4 integration
Animation tool will introduce RunTime and LiveAction functions to UE4 editor
Read More »GDC 13: IKinema opens animation platform WebAnimate
Mo-cap data tool WebAnimate gives animators control of asset storage from local drives, network servers and the cloud
Read More »IKinema debuts virtual production toolset
LiveAction tech allows real-time interaction between performance capture, art assets and environments
Read More »GDC: Modo 601 integrates Ikinema Runtime tech
Rigging and interactive posing capabilities added into new character animation tools
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