Motion capture technology developer Animazoo is to help University of Brighton students develop new game interaction methodologies – essentially consumer-level mocap.
The students will work on testing new interaction paradigms for the mass-market using equipment loaned to it by Animazoo. The company’s tech will also be used by senior lecturer Andrew Blake in his PhD research, investigating the suitability of motion capture as an input mechanism.
“We’re used to buttons, joysticks and steering wheels when playing computer games, but even with the Wii there isn’t any computer input device that accurately reflects real body gestures," said Ali Kord, founder and CTO of Animazoo.
"This study will be invaluable to explore new options using motion capture technology and could enable us to develop an innovative new consumer games device.”
Blake added: “Links with commercial organisations such as Animazoo are vital to students as well as the college for research and academic purposes. This is exciting technology that has many industry applications, the games environment is an ideal way to really test the capabilities of the technology.
"Most studies into computer games concentrate on software. Looking at peripheral input devices will be a fresh approach, not only valuable study for the students, but also something new to offer the industry when the findings are published.”