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Marie Dealessandri

Marie Dealessandri is MCV’s former senior staff writer. After testing the waters of the film industry in France and being a radio host and reporter in Canada, she settled for the games industry in London in 2015. She can be found (very) occasionally tweeting @mariedeal, usually on a loop about Baldur’s Gate, Hollow Knight and the Dead Cells soundtrack.

Sumo Digital’s Sarah Longthorne: ‘There’s no one way to get into narrative design: if the opportunities aren’t coming your way, create opportunities for yourself’

Cherry picked advice to help you reach the next level in your career – this month, Sumo Digital Nottingham’s Sarah Longthorne tells us more about the many different paths that can lead to narrative design and how you can create your own opportunities

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When We Made… Ape Out

We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about

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Gods & Monsters, Uplay+, Roller Champions: Ubisoft’s talks new IPs, new platforms and new strategies

We talks to EMEA executive director Alain Corre about Ubisoft’s new lease of life, free from Vivendi, and how it’s experimenting on many different fronts from new IPs to new platforms, new territories and free-to-play

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Bandai Namco on Little Nightmares 2, Tori and why Europe is ‘the future of the group’

Having explored an array of varied projects in the past few years, Bandai Namco Entertainment Europe has learnt many lessons, reaching a newfound maturity. Hervé Hoerdt tells us about BNEE’s ambitions, its expectations for brand new project Tori and how the European branch has finally found its identity

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