Liquid Swords

Avalanche Studios founder Christofer Sundberg launches ‘semi-distributed’ new studio: Liquid Swords

The founder and former chief creative officer of Avalanche Studios, Christofer Sundberg, has today announced the launch of a new ‘super studio’ based in Stockholm – Liquid Swords.

Sundberg left Avalanche Studios, in February of last year, after sixteen years at the developer, which he founded with Linus Blomberg, and which is best known for the Just Cause franchise – having also created Rage 2, Renegade Ops and Mad Max.

Christofer Sundberg
Christofer Sundberg

His new studio looks to be working on a title in a similar vein. With Liquids Swords “focused on open world action, explosions, shareable experiences and memorable game moments for next-generation consoles, streaming platforms and PC,” a statement said.

The Stockholm HQ is just the centre of the plan though, with Liquid Swords looking to create a “semi-distributed development approach” with further partners, studio locations and technology to be announced early next year.

As to the name… maybe it’s a reference to the seminal hip hop album by former Wu-Tang Clan member GZA, or otherwise Urban Dictionary has a whole bunch of less savoury options.

“I’ve taken a one year break from the games business and it was a very much needed break indeed. It has given me time to think about what I really want to create with a new studio. What remains identical to my way of building and running Avalanche Studios over the last 17 years is a no-nonsense, game development-focused approach,” said Sundberg.

“The games we create at Liquid Swords are focused on high action and giant spectacle. After living and breathing the Just Cause franchise from the day I started Avalanche Studios to the eventual sale of the company, I am excited to come back and create spectacular experiences for players to explore, share and enjoy. We have no intention of reshaping the world of storytelling as we know it. Our road to leaving our mark and making a difference in the industry is built first and foremost on games that are immediately accessible and consistently rewarding. I have loved player freedom and creativity ever since I first started making games and with Liquid Swords, I am confident we’ll provide the go-to games for fun entertainment for decades to come.”

“The ultimate goal of Liquid Swords is to bring back game development to where it should be: intensely creative and fun while at the same time bringing game development forward with a strong focus on building innovative action experiences rather than business plans and spreadsheets. That said, Liquid Swords is a business, not a playground for aimless ideas. Our swords are sharpened, our mission is set and we could not be more excited about what the future holds,” Sundberg continued.

About Seth Barton

Seth Barton is the editor of MCV – which covers every aspect of the industry: development, publishing, marketing and much more. Before that Seth toiled in games retail at Electronics Boutique, studied film at university, published console and PC games for the BBC, and spent many years working in tech journalism. Living in South East London, he divides his little free time between board games, video games, beer and family. You can find him tweeting @sethbarton1.

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