Adobe has purchased Medium, Facebook’s 3D sculpting tool that launched alongside Oculus Touch back in December 2016.
While the cost and terms of the acquisition have not been detailed, the Medium team says that while to date “Medium has been used by AAA game developers, indie VR developers, feature film concept artists, VFX artists, makers, and more”, with Adobe’s support the software “will be able to better help creators thrive and shape their 3D visions than ever before”.
It also states that “this is an important milestone for the entire VR community as it demonstrates VR’s maturation and value in the realms of productivity and non-gaming use cases”.
“When we launched Medium – an immersive 3D sculpting tool – alongside the original Oculus Touch controllers in December 2016, our goal was to explore VR applications beyond gaming and give artists across the globe a new way to create,” the Medium team said by way of a blog post on the Oculus site (thanks, Gamasutra). “Since then, we’ve seen an amazing community of professionals and amateurs alike embrace VR and incorporate Medium into the production pipeline. We even launched a season of esports dedicated to competitive sculpting. And today, we’re excited to share that Medium is joining the Adobe family.
“Today’s news is a continuation of our journey to revolutionize 3D art creation, and we have the Medium community to thank,” the Medium team added. “You’ve delighted us with your creations, surprised us by your use cases, and guided us with your feedback. Medium wouldn’t be where it is today without your pioneering spirit and your commitment to this journey. We can’t wait to take this next step with you.”
The company assures its existing customers that “nothing is changing for you today” and for now, the app will continue to be available for free once consumers activate their new Oculus Touch controllers on the Oculus Store”. More features, improvements, and other developments coming from Adobe” are expected in 2020.