The Frostbite game engine doesn’t support Wii U and studio DICE feel its resources are best employed elsewhere.
That’s the cold truth of EA’s decision not to release Battlefield 4 on Nintendo’s Wii U, making it the latest triple-A game to snub the machine.
The game is currently confirmed for Xbox 360, PS3 and PC – although it is also certainly in development for PS4 and most likely the new Xbox too.
The biggest problem we have right now is we don’t want to back down from what we see as our low spec machines,” Battlefield boss Patrick Bach told Eurogamer. We right now don’t have support for the Wii U in the Frostbite engine. The reason for that is it takes development time.
What should we focus on to create the best possible Battlefield experience? We are now focused on PC and the current-gen platforms, and then there might be other platforms in the future that we can’t talk about.
We could probably make a Wii U game in theory. But to make the most out of the Wii U, that’s a different game because of the different peripherals. We want to utilise all the power of each console.”
Battlefield 4’s single-player producer Tobias Dahl added: We have long experience with scalability. We’ve always been making PC games. But we don’t want to ship different games dependent on the platform. We need to set the limit somewhere, to have the lowest spec for this title.”
Earlier this month it was confirmed that Deep Silver pair Saints Row IV and Dead Island: Riptide will both skip Wii U.