Superdata has released its latest monthly report on US digital game revenue, with the market showing year-over-year growth thanks to Grand Theft Auto V’s PC release.
US digital revenue in April was up 15 per cent to $1.1bn, with Superdata crediting Take-Two and Rockstar’s PC port for driving the strong results. According to the research firm, GTA V sold 441,000 units in the US alone during the month.
The report highlighted the digital performance of "legacy publishers" as well, which have brought in some $2bn in combined digital revenues for the first quarter.
"Judging from earnings reports released by several of the publicly-traded publishers, it is clear that their transition to digital is well underway and, in some cases, is keeping their traditional publishing business afloat," van Dreunen said.
It wasn’t all good news however, as the social game and premium MMO sectors continued to struggle – the average paying social game user spend fell below $40 for the first time since November 2014, and the number of overall premium MMO subscribers in the US has dipped18 per cent since December 2014.