3DS platform holder Nintendo has seemingly ruled out the implementation of a Achievement-like system in its future systems.
Following the arrival of the Xbox 360 in 2005, such systems have become commonplace. Sony subsequently launched Trophies for PS3 and more recently Apple launched Game Center for iOS.
Similar systems are also found on PC platforms such as Steam as well as casual games portals like Kongregate. All reward gamers with points for completing certain in-game tasks like completing levels or demonstrating skills, with points normally added the a user’s profile.
However, Nintendo now looks likely to maintain its isolated stance of shunning such rewards.
"When they create their games, [Nintendo’s designers] don’t tell you how to play their game in order to achieve some kind of mythical reward," Nintendo’s Bill Trinen told Kotaku.
"Basically, the way the games are designed is they’re designed for you to explore the game yourself and have this sense of discovery. To that end, I think that when you look specifically at games from EAD [the group long led by Shigeru Miyamoto] and a lot of other games that Nintendo has developed a well, there are things you can do in the game that will result in some sort of reward or unexpected surprise.
"In my mind, that really encourages the sense of exploration rather than the sense of ‘If I do that, I’m going to get some sort of artificial point or score that’s going to make me feel better that I got this.’ And that, to me, is I think more compelling."