eSports is growing incredibly fast. According to research firmNewzoo, the eSports industry generated $325 million in revenue worldwide in 2015, and is expected to grow to $463 million in 2016.
What was once a small, young industry needs to grow up fast to meet the demands of a huge global market. Sometimes, eSports’ immaturity still breaks through the flashy presentations and kingly prizes. For example, on Friday night, Valve, which operates one of the most popular eSports gamesDota 2, fired one of its leading commentators after he made a series of offensive remarks on the air.