At a basic level, eSports is the competitive playing of video games for cash and prizes. There are organised global and multi-jurisdictional leagues involving professional teams who compete for millions of pounds in prize money; as well as a variety of online amateur leagues, too. Esports audiences are projected to top 335 million in 2017 allied with commercial revenue growth estimated to hit $465m in the same year. Esports is entering the mainstream.
IRL will be a casual, inclusive event, designed so that anyone and everyone in the industry can attend, meet colleagues, network, and applaud our collective efforts