Nine of the biggest brands in the games industry have signed-up to speak at this year’s Develop Conference in Brighton.
Leading the new speakers is Twitch, as regional director EMEA Stuart Saw will explore the live streaming phenomenon and how developers can maximise the potential of their games on the platform.
Nickelodeon’s John Conlon will lead a discussion on the importance of utilising the second screen, how they’re used at different ages and development stages and what it could mean for broadcasters and app developers.
Meanwhile, Boss Alien’s Jason Avant will host a talk on how marketing is no longer something that happens outside of game development, but how gameplay itself has become a marketing tool to be taken seriously throughout the development process.
Elsewhere and other announced speaker will chair discussions on the hot topics of the development industry, including the rise of virtual reality, funding, new publishing methods and the psychology behind player interaction.
Also new for this year’s Develop Conference is a marketing track, free indie Boot Camp session and the inaugural Develop Game Jam.
"Games development is going through an exciting era of innovation and creativity,” said Andy Lane, managing director of Develop in Brighton organiser Tandem Events.
From producing exciting and compelling content for new technology such as VR or next gen consoles to the increasing importance the role of the indie developer plays on the industry, there’s a lot to get excited about in 2014.”
"As always, Develop in Brighton will provide top class content designed to help developers from all spectrums of the industry. And being in Brighton also makes it a fantastic place for networking and sharing experiences with fellow developers which is always invaluable."
This year’s Develop Conference in Brighton takes place from July 8th to 10th at the Hilton Metropole. It kicks off with the Evolve Conference on July 8th and continues with the Develop Conference, Expo, Indie Showcase, Indie Dev Day, Boot Camp and Audio track throughout July 9th and 10th.
A full list of the confirmed sessions and speakers for the Develop Conference 2014 can be found below.
What Second Screens Really Mean
John Conlon, Nickelodeon
Creating ‘Sherlock: The Network’
David Varela, Freelance/The Project Factory
Designing for Virtual Reality
Patrick O’Luanaigh, nDreams
Super Sleep Fighter II : Hyper Edition
Gavin Strange, Aardman Studios
The You: Designing Tearaway around the Player
Rex Crowle, Media Molecule
Total Immersion: Music and Sound in The Chinese Room
Jessica Curry & Dan Pinchbeck, The Chinese Room
Panel: AAA Audio Attitude for Tablet and Mobile
Chair: John Broomhall
Indie Spirit, Under Control
Roberta Lucca, Bossa & Siobhan Reddy, Media Molecule
Three Years an Indie – An Adventure from Boxes to Clouds
23 Simple Steps for Publishing on PlayStation
Rob Clarke, Curve Digital
Game AI vs Real AI
Richard Evans, Versu
Lessons Learnt from Making a Hit Mobile Game with Unity 3D
David Jefferies, PaperSeven
Coding a Maya Production Pipeline with MetaData
Mark Jackson, Crytek
Why User Experience Design is a Must for Games?
Practical Advice for Turning a Promising Idea into an Award Winning Game
Kirsty Rigden, FuturLab Limited
Connected Audience: Practical Lessons on Twitch & Sharing
Claire Blackshaw, Climax Studios
Failing and Learning to be an Indie
Mike Bithell, Independent Developer
Tango Fiesta: From Indie Dream To Published on Steam
Andrew Smith, Spilt Milk Studios
How Publishers Help Indie Devs Tackle the Freemium Conundrum
Ed Rumley, Chillingo
Why Being Indie Means Business
Simon Bennett, Roll7
Blast Off: How to Get a Game Startup Off the Ground
Russ Clarke, West London Games
How to Build a One Man Band
Nicoll Hunt, I Fight Bears
Being Mike Bithell – The Best Way to Develop Your PR Alongside Your Game
Simon Byron, Premier
How to Maximise a Games Streaming Potential
Stuart Saw, Twitch
The Business of Designing Games
Jason Avent, Boss Alien
Player Driven Development – 10 Ways to Leverage Your Community to Give Them a Better Game
Phil Mansell, Jagex Game Studios
Managing the Creative Process for a AAA Production
Sebastien Ebacher, Ubisoft Montreal
Remote Work the Indie Way
Eduardo Jimenez, Eclipse Games