Smartphones are the industry’s fastest-growing gaming platform – but one that is off limits to video games retailers.

The only way for the High Street to grab a slice of the 7m spent on Angry Birds Space, the millions of dollars invested in Smurfs Village’s Smurfberries or the countless other app money-spinners is to sell iTunes vouchers.

Or is it?

Over the last few years, toy companies have found a way to capitalise on the rise of appgaming: with physical productsthat work hand in hand with smartphone games.

Guns that connect to iPhone shooters, Android-controlled helicopters, figurines that control tablet games – there is a plethora of innovative app toys on the market that attract impulsebuyers and gifters.

These products have been abundant in gift and gadget stores for years, as well as those pop-up novelty shops that suddenly spring up on High Streets at Christmas.

So why shouldn’t games retail get a slice of the app gaming pie?


Reality is cropping up in more video games, with most modern formats experimenting with the technology.

Both 3DS and Vita allow users to interact with virtual items on the move, while Kinect brings the AR experience into the home. And now Character Options is distributing a range of AR products developed specifically for iPhone and iPad users.

AppGear is a series of toys and associated app games from the team at WowWee, developer of the Robosapien robotics toys. The range kicks off on May 1st with Foam Fighters and Zombie Burbs, each of which will retail for 9.99.

The former sees players attaching toy planes to their iPhone and piloting it through a series of aerial dogfights, while the latter challenges iPad users to guide a zombie figurine through dangerous neighbourhoods filled with zombie killers.

And there’s more on the way in 2012. FPS fans will be catered for with Elite Commander and Alien Jailbreak. There will also be puzzler Mysterious Raygun and pet sim Akodomon. There is even a Doctor Who game in the works.

But don’t mistake the AppGear products for gimmicks. The team has worked hard to ensure the games that come with them are still as enjoyable as other App Store hits.

It’s all in the quality of the gameplay,” says WowWee’s creative director Mike Gonzales. We set a high bar for ourselves and really wanted to deliver a great play experience. We have some incredible games and some very experienced game designers behind them.

For instance, with Elite Commander you connect your iPhone, iPod and Android phone to a physical app weapon and play against digital enemies in both the real and game world simultaneously.

Your device acts as your screen, through which you can view both your real life surroundings and digital elements. Another favourite of mine is Foam Fighters with players actually flying small detailed foam airplanes in the game, battling in their bedrooms or within an immersive game world.”

The brand was shown off to critical acclaim at the Consumer Electronics Show in Las Vegas earlier this year, as well as various toy fairs around the world. AppGear even picked up a few awards along the way.

AppGear has been a long time in development, and even before the show we were getting a lot of buzz from press and retail. We had some great features from some of the best tech reviewers,” says Gonzales.

At London Toy Fair the brand won the best Tech Toy Award and was named as one of the Gadget Show Live’s Top Five. We walked away from New York’s Toy Fair with a Best of Show award as well.”

Now the important work begins: getting the AppGear range into retail. The company is putting all of its marketing weight behind the toys, even recruiting celebrity fans to share their love for AppGear.

AppGear is providing retailers an opportunity to take a bite out of the app pie,” explains Character Option marketing director Jerry Healy.

We have a major marketing drive in place for the launch of each title. Each game will be supported by TV ads, PR and social media activity. An ongoing campaign with leading kid’s social gaming platform BinWeevils will immerse kids into each game.

In addition we are teaming up with gadget guru Jason Bradbury from The Gadget Show to champion the range to his followers.It’s fair to say our traditional retail partners are as excited as we are. But this brand is not just for the toy market – major games retailers are also fully on board.”

Character Options: 0161 633 9800


The AppToyz range from Main Sauce is one of the sector’s most prominent lines, often seen in gadget and gift shops.

And, MD Joanne Ramsden tells us, the brand’s headline stars tap into two of gaming’s most popular genres.

We’ve had huge success with the AppBlaster and AppWheel,” she says.

The AppBlaster comes with a free app, Alien Attack, and now also has several additional apps available to buy and use with this toy.

Interaction is key to success with apps. With the AppBlaster, one minute you can be blasting aliens as they attack in your own environment using augmented reality technology, or shooting tin cans at a fairground or clay pigeon shooting.

We have also had a great result with the AppWheel, which is a more generic product that can be used with any racing app.”

The company also produces remote control toys that players steer with their iPhone. These include the monster truck-style AppRacer and, for flight fans, AppCopter.

Main Sauce has planned a TV campaign for Q4 2012 to raise awareness of the range.

Main Sauce: 01780 765290


Jumbo Games has established itself in the app toys market with its iPieces range: a series of popular board games updated for iPad.

There are four iPieces titles currently available, ranging from classics such as Snakes & Ladder and Air Hockey to a simple Fishing Game and slightly obscure Game of Goose. Each one comes with counters and a free app.

Naturally, the target audience for these games is children, as Jumbo believes that long-running activities like this will never truly be replaced by more modern games.

Children have a desire to be a part of new technologies but they still get a great deal of enjoyment from being able to sit around a board and play together,” says Jumbo Games MD Gray Richmond.

iPieces gives them that – it’s a new way of playing games together. And you have seen with Skylanders that children especially love something tangible.

"For parents, iPieces is particularly appealing as it allows children to maintain a social element to playing. They don’t need to sit in their room and play on their own – they can play with family and friends together.”

Richmond adds that iPieces can bring new customers into stores and offer much more attractive margins than traditional video games.

Jumbo Games: 01707 289289


The app toy market is packed with remote control vehicles, so it takes a lot of creativity to truly stand out.

Enter Orbotix’s Sphero, a remote controlled ball

About MCV Staff

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