Fire Emblem Heroes has generated over half a billion dollars since it launched in February 2017.
According to Sensor Tower (thanks, PocketGamer), that’s twice as much as the combined earnings of Nintendo’s other available mobile titles: Dragalia Lost, Animal Crossing, and Super Mario Run. While Dragalia Lost debuted on mobiles last September and initially looked to have superseded Fire Emblem Heroes’ appeal, the latter has returned to the top spot, grossing an estimated $17.6m in January 2019, up from $17.3m in January 2018.
"The strategy title has proven to be the overwhelming breadwinner on mobile for the Osaka-based gaming giant, bringing in more than seven times the revenue of its first smartphone release, Super Mario Run, at an estimated $68 million," said the analysis.
Players in Japan account for over half of the spending player base – 56 per cent – of the $500 million total, which translates to approximately $280 million. The United States comes in second place with $155 million – 31 per cent of player spending. That leaves just 13 per cent that can be attributed to 57 regions outside of Japan and the US.
As for the preferred platforms? Seems it’s pretty evenly split, with Google Play taking a slim advantage over Apple with 56 per cent of players.
Nintendo’s not the only company to have recently hit the half billion milestone, though. Fortnite has reportedly grossed half a billion dollars worldwide on iOS alone in less than a year.
While we knew Fortnite had earned $455 million on iOS in 2018, according to new data the mobile version of Epic’s battle royale sensation has now crossed the $500 million player spending mark just shy of its one-year anniversary, which is coming up on March 15. This means Fortnite’s iOS version alone generated an average of $1.53 million per day, the overwhelming majority of which came from players in the United States. According to the stats prepared by Sensor Tower, US players accounted for 64 per cent – or $320 million – of the total.