Fixing Battlefield 4 netcode is ‘one of the top priorities’ as DLC development moves to DICE LA

EA owned studio DICE has once again promised to fix the problems that persist with Battlefield 4.

Part of this fix appears to be shifting development of the game’s remaining DLC to DICE LA, leaving Stockholm to focus on the core game.

"DICE LA works closely with the DICE studio in Stockholm on Battlefield 4," an EA rep told Polygon. "Development of Battlefield 4 Second Assault was led by DICE LA and the studio will continue to lead on future expansion packs including Battlefield 4 Dragon’s Teeth and Battlefield 4 Final Stand."

A post on the game’s blog, meanwhile, promises that DICE regards fixing the game’s fundamental functionality issues as a ‘top priority’.

Fixing the commonly nicknamed ‘netcode issues – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE,” the studio said.

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.”

Issues specifically highlighted include decreasing rubber banding, kill camera delay and player death sync problems, upping the tickrate, damage failing to register and random instant deaths while sprinting.

We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help,” the studio added.

Please continue to send us your feedback, and thank you for your continued support.”

DICE said in December that all of the game’s DLC had been put on hold so it could focus on ironing out the persistent issues. However, Second Assault was released in February and Naval Strike is due out this month.

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