Future has announced an international partnership with Blizzard Entertainment to publish World of Warcraft: The Magazine – the official publication of the record-breaking MMO.
Published in English, French, German, and Spanish languages and launching simultaneously , the new magazine will be available via subscription only, sold through World of Warcraft Account Management or direct from www.worldofwarcraftthemagazine.com (which launches at 9.00PST/17.00GMT on Friday, 21st August).
The magazine is available as a one or two-year subscription, pricing for one year is $39.95 in the US and 34.95 EUR or 29.95 GBP in Europe – two year subscription packages cost $69.95 in the US, 61.25 EUR or 52.50 GBP.
Future claims that ‘each collectable issue will be packed with engaging, entertaining and comprehensive articles that cover all aspects of World of Warcraft through insider insights and player perspectives’.
Created by Future’s custom publishing team, FuturePlus, the team is led by Editorial Director, Julian Rignall and former Official Xbox Magazine Senior Editor, Dan Amrich. The magazine is designed by Art Director, Ryan Vulk, who joins Future from Wired. A panel of international journalists will contribute to the magazine, including European Editor Tim Edwards of PC Gamer UK.
John Gower, International Director of FuturePlus, commented:
Building on the global online phenomenon, World of Warcraft: The Magazine will provide an insider’s view of the game in the form of a glossy, high-quality, quarterly print title with beautiful, high-definition art. There is increasing recognition that there is a huge demand among gamers for print products to support their online experience and vice versa. Future’s experienced team will create an essential magazine for World of Warcraft enthusiasts around the world. Future has a world-leading games media portfolio and this major launch builds on our position in the industry.”
Paul Sams, Chief Operating Officer of Blizzard Entertainment, said:
Future produces some of the most respected gaming magazines in the industry, and we’re pleased to be working closely with them to make World of Warcraft: The Magazine a true standout product. Together, we look forward to offering World of Warcraft players a great mix of entertaining and insightful content in every issue.”
Julian Rignall, Editorial Director of World of Warcraft: The Magazine, added:
We’re bringing together an international team of player-writer experts to create in-depth articles about World of Warcraft’s design, art, lore and community, as well as all aspects of its gameplay. It’s really important that our magazine articulates multiple player perspectives, so that the editorial offers balanced – and sometimes even opposing – points of view on winning strategies and tactics.”