Achieving 60 frames per second is no longer gaming’s holy grail, the world level design director of Assassin’s Creed: Unity has said.
In fact, Nicolas Gurin has told Tech Radar that his studio actively targeted 30fps when developing Assassin’s Creed: Unity because it delivered a preferable experience to 60fps.
"At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing,” he said. It’s a bit like The Hobbit movie, it looked really weird.
"And in other games it’s the same – like the Ratchet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and it’s not really that great in terms of rendering quality of the picture and the image."
Creative director Alex Amancio added: "30fps was our goal, it feels more cinematic. 60fps is really good for a shooter, action adventure not so much. It actually feels better for people when it’s at that 30fps. It also lets us push the limits of everything to the maximum.
"It’s like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
Ubisoft has this so far this week also given two different reasons as to why the PS4 version of Unity is currently running at 900p (as opposed to 1080p), although it seems this could yet change.