Horizon Zero Dawn UK release date moves forward to March 1st

Horizon: Zero Dawn’s UK release date has been moved forward to March 1st, Sony confirmed this morning. Originally set to launch on March 3rd, Guerilla Games’ upcoming third person action game will now launch two days earlier to bring it in line with the rest of Europe.

That’s still one day behind the US release date of February 28th, but at least UK PS4 owners now won’t have to wait quite so long before they can get their hands on what’s now arguably Sony’s biggest PS4 exclusive of 2017.

Horizon: Zero Dawn was originally meant to be one of the highlights of Sony’s 2016 Holiday season, but GuerillaMD Hermen Hulst took the decision to delay the game until 2017 back in June.

At the time, he stated that histeam wanted the game to "[live] up to the visuals and gameplay quality that our games are known for." He also hoped that pushing the release date back would give the studio "the extra time required to deliver fully on our ambitious vision for Horizon Zero Dawn."

Guerilla seems to have made good on that promise, too, as Horizon: Zero Dawn has rapidly become the poster child for Sony’s recently released PS4 Pro console. The game took centre stage at the company’s PS4 Pro launch back in October, and Guerilla has been very open about the benefits players can expect to see when playing the game on Sony’s new, super-powered PS4.

"We’ve used the PS4 Pro’s enhanced hardware to do some exciting things for Horizon Zero Dawn’s art style," Guerilla’s technical director Michiel van der Leeuw wrote on the PlayStation Blog.

"For starters, for players who still possess standard 1080p HDTVs, we’re able to offer far better image quality. […]In addition, Horizon Zero Dawn on PS4 Pro will fully support users with 4KTVs, outputting at a much higher resolution. We’re rendering 2160p checkerboard, which is a special technique that looks incredibly good on a 4K TV. You’re going to notice a ton of subtle details, from stitching on Aloy’s outfit, individual leafs and branches swaying in the wind, kilometers away in the distance and more detail in all machines and NPCs in the world."

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