Games tech company Improbable has acquired Midwinter Entertainment, developers of the upcoming online action-shooter, Scavengers.
The Seattle-based team – led by former Halo franchise creative director and 343 Industries studio lead, Josh Holmes – will be joining Improbable’s other studios in London, UK, and Edmonton, Canada, and retain creative independence “while benefiting from closer technical and organisational integration with SpatialOS”.
“This acquisition is the culmination of a mutually beneficial partnership between Improbable and Midwinter,” says a press release. “Midwinter brings to Improbable a high calibre of technical expertise and significant experience developing for AAA games. Their continued contribution to Improbable’s core technology, SpatialOS, will now be streamlined, joining Improbable’s other internal studios in furthering the platform, making it a more useful tool for independent game developers and studios building multiplayer games.”
Improbable describes its first acquisition of an established studio as a “signal its further commitment to building and supporting outstanding games which both use and advance Improbable’s SpatialOS game development platform”.
“I’ve been hugely excited by Midwinter and Scavengers since the first time I talked to Josh,” says Herman Narula, CEO and co-founder of Improbable. “The game development talent at our studios is world-class and is showing us the way when it comes to using SpatialOS to build and iterate on game worlds quickly to introduce groundbreaking games to market. We are very excited by Scavengers and its potential – but also equally thrilled to see how Josh and his team work alongside our global game studios to build solutions and features that help transform the experience of game development for our customers in the future.”
“From the beginning, our collaboration with Improbable has been mutually rewarding and this move allows us to join forces to create something bigger and better,” added Josh Holmes, co-founder and studio head at Midwinter Entertainment. “Joining Improbable’s game studios enables us to collaborate more directly with the studios in London and Edmonton, and the SpatialOS platform team. This, in addition to Improbable’s significant investment in the development of Scavengers, will allow us to accelerate our development and bring our vision for the game to life much more vividly than would otherwise be possible.”