Jade Raymond has left Electronic Arts (EA).
Raymond left Ubisoft in 2015 to found EA’s Montreal studio, Motive.
However, its first project – Visceral’s Star Wars game – was cancelled, and then the studio was reassigned to contribute to Star Wars: Battlefront II.
"EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive," John Reseburg, EA’s head of communications said in a statement to VentureBeat.
"Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem."
"With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come."
Raymond told attendees of the Develop Awards earlier this year that she decided to move to EA in 2014 to "expand [her] horizons and challenge [her]self".
“I thought it would be nice to try working somewhere else,” Raymond said. “Learn, expand my horizons and challenge myself. I got this opportunity at EA, building a studio, which is something I love doing.
"Working on a new IP as well as working on Star Wars, with more than just one studio… It was obviously a great opportunity to stretch myself again."