Jagex raises £225,000 for mental health charities in 12 months

Jagex announced today the result of the first year of its Charitable Giving campaign. The RuneScape developer managed to raise £225,000 for three mental health charities in the last 12 months, which is well over its initial target of £150,000.

The funds have been donated to three mental health charities: The Prince’s Trust, that helps young people developing skills to stabilise their lives, YMCA Right Here, which aims to educate about mental health and CPSL Mind, a local charity that supports those suffering and recovering from mental health issues. Jagex recently hosted the launch of CPSL Mind’s STOP Suicide 2018 campaign, which is directly funded by Jagex’s donation.

Jagex also announced it’s launching a new in-game item for RuneScape (a baby yeti), with all proceeds going to The Prince’s Trust, YMCA and CPSL Mind.

Director of customer support and Jagex Charitable Giving Kelvin Plomer commented: “We’ve had a remarkable first year for Jagex’s Charitable Giving initiative, and I am so proud of the work that we have supported as well as the funding we have raised for our mental health charities. Raising £225,000 over the past 12 months is a remarkable achievement and I want to thank everybody involved, from our players to everyone at Jagex – this money will make a difference and literally save lives. Jagex, through our charitable strategy, wants to make a real difference to people’s lives, and we are immensely proud to work with our chosen charity partners to help achieve that.”

About Marie Dealessandri

Marie Dealessandri is MCV’s former senior staff writer. After testing the waters of the film industry in France and being a radio host and reporter in Canada, she settled for the games industry in London in 2015. She can be found (very) occasionally tweeting @mariedeal, usually on a loop about Baldur’s Gate, Hollow Knight and the Dead Cells soundtrack.

Check Also

The Building of Bastion, Part 1

As the veteran PR outfit begins an unprecedented fourth decade, Richie Shoemaker gathers together members of its new and old guard to discover that as much as the games industry had changed around it, the character of Bastion remains much the same