Jonathan Blow is most definitely working hard on The Witness

Are you familiar with the word ‘crunch’?

In game development terms, it refers to a period typically approaching the release of a title when deadlines are approaching so rapidly that coders are forced to work all hours of the day, sometimes for weeks or months at a time, in order to get the game finished.

Tales of crunch involve shenanigans such as getting little to no sleep or kipping under the desk, not seeing your family – that sort of thing. In Jonathan Blow’s case it also means cutting down on toilet breaks.

https://twitter.com/Jonathan_Blow/status/690327260109283328

Blow’s The Witness comes out next Tuesday. And it seems that even an eight year development cycle isn’t enough to avoid a last minute rush. Unless, y’know, it is actually just a mechanism through which Blow can easily access apple juice.

https://twitter.com/Jonathan_Blow/status/690382333178937349https://twitter.com/Jonathan_Blow/status/690384080559554560

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