MCV Awards 2016 Finalist Profiles: Specialist Retailer

As we countdown to the MCV Awards 2016, which takes place in London on March 3rd, we profile each of the finalists for the Specialist Retailer category


More than 50 per cent of GAME’s UK store managers have worked at the company for over five years and more 97 per cent of the Group’s workforce is interested in gaming outside of work.

Grainger Games

Grainger had a busy 2015, investing in new stores and has increased staff and more product ranges, while building out sister tech brand Trade Nation.

Green Man Gaming

Last year saw the company listed on both the Sunday Times BT Business SME Export Track 100 and on the 15th annual Sunday Times Hiscox Tech Track 100.


In 2015 ShopTo re-released its dedicated mobile app and updated its mobile website to address increased demand from users on the move. It also extended its existing finance offerings.


Games sold via the platform generated over $3.5 billion last year, according to Steam Spy. The site recently claimed that 3,000 new games were released on the platform in 2015, with the number of concurrent users reaching 12 million.

The MCV Awards 2016 takes place on March 3rd at the brand new Hilton Bankside Hotel in London,hosted by BBC funnyman Miles Jupp.

This year we have 83 companies competing for 23 prizes – You can view the finalists for the MCV Awards 2016right here.

Tickets are available now. Platinum tables of ten cost 3,295, Gold tables are priced at 3,095 and Silver tables of ten are priced at 2,895. Individual tickets can be bought for 289. You can buy ticketshere.

Sponsors of the MCV Awards 2016 include OPM Recruitment, Gamescom, Bridgemedia, Playwire and Aardvark Swift, but a number of additional sponsorship opportunities are available.

ContactLesley McDiarmidorConor Tallonto find out more.

For more information about the MCV Awards 2016,

About MCV Staff

Check Also

Picture Perfect: Behind the scenes of the Europlay-winning, upcoming game Viewfinder

“That’s the hardest thing to do, puzzles and narratives are the hardest combination. You take something that is systematic like this mechanic, and then build in a narrative that hopefully takes the player on a journey… it’s stupid hard.”