Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers.
Tell us about your company.
We provide art production services to the game and movie industries. We are not developers ourselves, although game development is our original background. Our team has produced art assets for projects including Eve Online, several Battlefield games as well as the Fable series and Transformers.
What successes have you seen recently?
Since we are a service provider, we don’t have direct successes in the market. The success of our clients however is always great to see since we have contributed just a little somewhere along the way.
What are you currently working on?
One of our longest running projects is contributing game art to free-to-play World War 2 MMOFPS game Heroes & Generals from Reto Moto out of Copenhagen.
What are the biggest trends in the games industry affecting you right now?
Most of our clients are in Europe or North America, console or high end PC gaming developers mostly.
In terms of production we see more and more requirements coming along for next generation games such as full physically based rendering assets, 4K textures and incredibly detailed assets. In addition a lot of developers, because of this higher quality requirement, are looking at ways of saving production time where they can. The next phase of games over the next year or two on either of the consoles, PC as well, is going to be quite incredible.