Our July issue is now out, just in time to be distributed at Develop:Brighton next week, where we hope we’ll see you all, both at the conference and at our Develop Awards!
This month, we talk to David Braben and his team at Frontier Developments, as they settle into their shiny new building on the outskirts of Cambridge. The team discusses the scientific authenticity that lies at the heart of each and every Frontier game.
We also have a chat with president of PlayStation’s Worldwide Studios Shuhei Yoshida – the recipient of this year’s Develop Legend Award at the Develop Awards next week. You can read the interview here, where Yoshida talks about the state of triple-A development and his studios’ incredible critical success in recent years.
Elsewhere, we talk to Curve Digital’s Stuart Dinsey, Simon Byron and Rosemary Buahin about the publisher’s transformation, its partnership with Sumo Digital to create Human Fall Flat’s multiplayer, why it partnered with Microsoft to bring Bomber Crew day-and-date on Xbox Game Pass and how its prepping for its future as a grown-up publisher.
We also investigate the city-building genre – is it having a renaissance? We ask Paradox Interactive, Colossal Order and Haemimont Games.
Meanwhile, Aadvark Swift’s Ian Goodall takes some time to tell us about the firm’s Search for a Star competition and how it’s changing the face of student employment.
We also speak to TeacherGaming on the back of the announcement of its partnership with Paradox. CEO Santeri Koivisto tells us about the benefits of using games in the classroom, why developers and publishers should get involved and how the firm intends to become the ‘Steam for schools’.
And that’s not it: we also talk to Square Enix Montreal, Digital Extremes, Strauss Zelnick, Gareth Coker and much more.
The latest digital edition can be read here for free and the full contents of this month’s issue are below – don’t forget to grab your issue at Develop:Brighton!