Whether you’re at gamescom and missed our daily MCV@gamescom issue today, or at home and you’d like to catch up with the latest news from the show, we got you covered!
This is the first of three daily magazines that the MCV@gamescom team is producing for you during the show, including all the big breaking stories, plus features, comment and those all-important maps to the always bustling trade halls. This year’s show kicked off last night with a bigger-than-usual bang. Geoff Keighley’s decision to take on the new pre-gamescom show, Opening Night Live, should take an event that already has a massive attendance and bring it to an even bigger audience. The opening night helps kickstart the whole week for audiences online – with all your marketing activity around the show benefitting from the increased mass market recognition globally – be that Twitch streams, YouTube videos or social activity.
Gamescom remains perfectly positioned to push the titles that you want to sell this winter and to sign off the last deals that will support them, as well as meet with potential new partners for the future. It’s the perfect blend of consumer and trade show, or at the very least the best we have by far. We hope you have a great and highly productive week and we’re looking forward to catching up with you out and about on the show floor.
Without further ado, here’s our MCV@gamescom issue for Day One: