This week, MCV is all about VR and peripherals. First, we talk to Scuf’s CEO Duncan Ironmonger about the firm’s controller revolution and how the company won eSports.
We also speak to the teams behind the HTC Vive, Oculus Rift and Sony’s PlayStation VR to see what went right, what went wrong and what lessons can be learned from VR’s first twelve months.
Meanwhile, CEOs of UK studios nDreams and Climax share their perspective on building a business around VR.
We also talk to Ubisoft about the release of Star Trek: Bridge Crew and the challenges Red Storm faced developing what’s arguably the most anticipated VR game of 2017.
Finally, as retailers are constantly on the hunt for new products to diversify their offering, we round up the top peripherals firms in the industry.
The full contents of this week’s issue are below:
- OPINION: Little Big PR’s Alex Verrey discusses why the peripheral industry should embrace quality”
- OPINION: Develop’s Jem Alexander discusses the out-of-home VR market
- OPINION: Rebellion’s Jason Kingsley details what we’re still learning about VR
- SCUF: Third-party controllers have always sat in the shade of platform holder’s own devices, but Scuf Gaming broke the mould and now stands at the pinnacle of competitive gaming
- VIRTUAL REALITY: We discuss the evolution of VR with HTC, Oculus and Sony
- VIRTUAL REALITY: nDreams’ Patrick O’Luanaigh and Climax Studio’s Simon Gardner discuss their experience of VR
- VIRTUAL REALITY: Red Storm’s creative director David Votypka discusses the development of Star Trek: Bridge Crew and the power of a shared, social presence
- TOP PERIPHERALS FIRMS: From Hori to Lime Distribution, we round up the top peripherals companies and products
- PLUS! Q1 sales analysis, Prey and Farpoint headline the big games of the week, and more