BlueStacks's microconsole will merge the mobile markets through virtualisation

GamePop to run both iOS and Android games

The GamePop microconsole will be capable of playing both iOS and Android games, claims BlueStacks CEO Rosen Sharma.

BlueStacks had already revealed the Android gaming capabilities of the subscription-based platform, but the news the device can also play games built for Apple devices is something of a shock.

In an interview with All Things D, Sharma said GamePop uses a virtualisation process called LookingGlass to run iOS games without using a single line of Apple code.

“Developers really like this because it gives them another way to monetise,” said Sharma.

The idea might not be so appealing to Apple, and though BlueStacks was careful to avoid using Apple’s code, it’s still unclear if the company would seek to block the tech.

“I don’t know,” Sharma said when asked about Apple’s attitude. “That’s the honest answer.”

There isn’t a problem with running Android games, as Google has made all its code open source.

BlueStacks hopes to have hundreds of games from both platforms running on GamePop when it launches later in the year.

Those who pre-order by June will receive the console and controller for free, though the subscription service needed to run the device costs $6.99 a month.

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