In an interview with Develop, Havok’s Jeff Yates has revealed that the company’s middleware could see a port to iPhone – as there is still plenty of unexplored territory for developers looking to utilise physics in games.
When discussing the PSP ports of Havok’s Animation, Physics and Behaviour packages, Yates added: "We are also quite familiar with the iPhone technology itself, and given sufficient demand, we see no major hurdles in moving Havok Physics on to that platform."
Do note, however, that no official announcement has been made confirming that Havok’s tech is receiving an iPhone port just yet.
Instead, Yates’ point was that there are "many untapped possibilities in the realm of puzzle and Boom Blox-esque games where physics can play a very meaningful role, without dwarfing the device’s computational power."
To read the full feature, in which Yates and Trinigy’s Dag Frommhold discuss the recent integration between the Vision Engine and Havok tech, click here.