Oculus CEO: Rift on Mac not possible until Apple prioritizes performance

Oculus VR has no plans to extend Rift support to Macbooks until Apple starts prioritizing GPU performance, CEO Palmer Luckey has stated.

In an interview with IGN, Luckey explained the current GPUs offered by Apple aren’t even close to what we’re pushing for our recommended spec.”

It’s not going to work on any Macbook that exists or is known to exist in the near future,” Luckey said, [I don’t expect Apple to start] prioritizing performance for some time.”

Oculus Rift’s consumer model is expected to arrive during Q1 2016. Apple has been rumoured to be working on its own VR tech as well, but no official announcement has been made by the iPhone maker to this point.

About MCV Staff

Check Also

Doing game research? GameIntel lets you search hundreds of thousands of games tagged with contextual metadata

GameIntel has tagged over 150k games with information like sub-genre, mechanics, aesthetics, and much more. All to help power your game research [created in association with GameAnalytics]