Simplygon has revealed that its tools were used to refine the look of recent mobile release Submerged.
The title, developed by Uppercut Games, is a third-person exploration game in which players roam a flooded post-apocalyptic world. It was developed in Unreal Engine 4, originally for PC and console.
Uppercut used Simplygon’s HLOD feature to add Level of Detail to various elements of the open world game. Manual optimisation for the in-game world would have left the team with thousands of objects to draw, and was “too taxing on most mobile GPUs”.
“Without Simplygon’s tool we would never have been able to release Submerged on iOS,” said co-founder Andrew James. “We were pleasantly surprised to see how seamless the transitions to HLOD mesh looked on device, even when swapped out to the LOD at a close distance.
“The Simplygon HLOD optimization allowed us to keep most of the original PC/console high poly art for the detail areas of the game where the player explores, walks and climbs.”